Anna Kirski
Race: Palman (Guardian)
Technique Notes
Anna is more of a physical fighter. She doesn't get many good techniques, so I would only use them as backup (she's comparable to Alys of Phantasy Star 4).
Combat Notes
Anna should attack regularly in combat. If she dips too low in HP, have someone else heal her. If there is no one around to use a Res technique on her, take one round out to use a Dimate on herself. She is a powerful fighter, so get her back into the battle as soon as possible. She should be the next person you use Rever on, after Rolf, if such a need occurs.
Equipment Notes
She only has a boomerang when you first meet her, but buy her two slashers as soon as possible. From then on, always use twin blades. She will do a great deal more damage this way, and make the game much easier. Make sure she's in your party when you go to Dezo; she can wipe out those big nasties with great ease!
Techniques
Name | Level Lv | Type | Description |
---|---|---|---|
Foi | 1 | Attack | Deals 12-18 HP of damage to a single enemy. |
Ner | 6 | Status Increase | Increases one ally's agility. |
Shift | 8 | Status Increase | Increases Anna's attack power. |
Fanbi | 16 | Attack | Damage and drain HP away from one bio-monster. |
Zan | 32 | Attack | Deals 14-20 HP of damage to an enemy group. |
Musik | n/a | Special | Allows the user to play the piano. |