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Game Saves

Game saves? What are those?

Did you accidentally delete your saved game in Phantasy Star 2? Do you want to skip certain parts of the game? Whatever the case may be, these game saves are here to save the day! These are save files for use with video game emulators. With them, you can continue at any major point in the game. That is if you don't mind continuing with someone else's playthrough.

What's SRM and GS0?

SRM and GS0 are the file formats for the save files on this page. I include both formats on this page because they have their pros and cons.

  • SRM. Short for saved RAM, SRM files are supposed to be compatible with any Genesis emulator.
  • GS0. These are saved states that only work on “Kega Fusion” and “Gens” (the two most popular Genesis emulators). Save states (or saved positions) is a feature every video game emulator has that allows you to save your exact position in a game.

The Visiphone item

I collected a few GS0-only saves in the beginning of the game because (on the real thing) the only way to save is in towns. It is only until later in the game when Shir reaches level 10 that she can steal the Visiphone from the Central Tower's Baggage room. This item allows you to save anywhere you want.

More info within

Included in every zip file here is a text file with more information on the given save. I included a record of the current party members, their current level/HP/MP, and the current meseta (money).

Directions

To load a GS0 file, with Kega Fusion or Gens you do it via the File menu; as shown here. But if you need step-by-step directions on how to use game saves, check out my tutorial: Game Saves Tutorial.

The saves

1. Paseo SRM GS0
In Paseo. The game just began. I leveled everyone up and equipped them with the best stuff. The first thing on the agenda is to travel to the Shure Dungeon. If you'd like, go to your house to recruit Rudo. But if you want a more challenging experience, let him stay there for now.
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2. Shure (Start) GS0
In front of the Shure Dungeon. Enter.
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3. Shure (Finished) SRM GS0
In Paseo. The Shure Dungeon has been completed. The Letter and Key has been obtained. Next on the agenda is the Tower of Nido. Rudo has been recruited and leveled up some. Remember, when you reach Nido you need to use the Dynamite to blow up the door.
4. Nido (Start) GS0
In front of the Nido Tower. Enter and use the dynamite to blow up the door.
5. Nido (Finished) SRM GS0
In Paseo. The Nido Tower has just been completed and Teim is with you. Next travel to the northern tunnel in front of Paseo to witness a tragic event. After Rolf's dramatic reflection of the incident, you'll gain access to the north western part of the land.
6. Teim GS0
In front of the northern tunnel in front of Paseo. Enter to witness a tragic event. After Rolf's dramatic reflection of the incident, you'll gain access to the north western part of the land.
7. Oputa SRM GS0
In Oputa. Recruited Amy. Head east/north/west/south/east to find the Bio-Systems Lab and use dynamite to blow open its door.
8. Biosystems Lab (Start) GS0
In front of the Bio-Systems Lab. Enter and use Dynamite to blow open its door.
9. Biosystems Lab (Finished) SRM GS0
In Paseo. Finished the Bio-Systems Lab. Enter the Central Tower and speak with the Governor.
10. Zema SRM GS0
In Zema. Hugh has been recruited. Go south to Roron Tower.
11. Roron Tower SRM GS0
In front of Roron Tower. Enter.
12. Piata & Uzo Island SRM GS0
In Piata. Anna is recruited (although not in the party). The Visiphone is in the inventory; it lets you save anywhere. Next on the agenda is Uzo Island. Go to the eastern shore to board the jetcraft and go south-east to find Uzo Island.
13. Climatrol SRM GS0
In front of Climatrol. Just went through Uzo Island, got the Maruera Leaf, and went to the professor and got the Maruera Gum to breath underwater for Climatrol. Don't forget that you need to use the gum to enter the water.
14. Neifirst SRM GS0
In Climatrol. Talk to Neifirst to begin the drama! And the battle.
15. Control Center SRM GS0
In front of the Control Center. Enter and get the four keys to the dams! Remember to use Musik on the piano to open the door. I gave the Musik technique to Rudo, forgetting you need TP for it to work. So I hacked the save and gave him some.
16. Green Dam SRM GS0
Just obtained the four keys to the dams. Currently at the beginning of the Green Dam.
17. Yellow Dam SRM GS0
Just opened the Green Dam. Currently at the beginning of the Yellow Dam.
18. Red Dam SRM GS0
Just opened the Green and Yellow Dam. Currently at the beginning of the Red Dam.
19. Blue Dam SRM GS0
Just opened the Green, Yellow and Red Dams. Currently at the beginning of the Blue Dam.
20. Army Eye SRM GS0
Opened all the dams and now is the boss battle against ARMY EYE.
21. Dezo SRM GS0
Just arrived on Dezo for the first time.
22. Esper Crevice SRM GS0
Right next to the Esper Crevice. Enter and reach the Esper Mansion! Also, I reworked my party to include Rolf, Rudo, Anna, and Amy. The party that PSII walkthroughs recommend for Dezo. I've never recruited Anna before, so I went around and built her up to lv 18.
23. Esper Mansion SRM GS0
In front of the Esper Mansion. Enter and witness the awakening of Lutz! And he has a lot to tell you. My oh my!
24. Menobe SRM GS0
In front of Menobe Dungeon. Enter and conquer!
25. Guaron Fort SRM GS0
In front of Guaron Fort. Enter and conquer!
26. Naval Dungeon SRM GS0
In front of the Naval Dungeon. Enter and conquer!
27. Ikuto SRM GS0
In front of Ikuto Dungeon. Enter and conquer!
28. Noah SRM GS0
In front of the Esper Mansion with all of the Nei equipment. Enter and talk to Lutz to win his affection and be teleported to Noah - the final dungeon.
Note: The sound will blank out once you enter Noah. It's a weird bug and the available Genesis emulators don't correct it.
29. Ending GS0
At the final battle! Do one more round and the final boss is defeated. Then sit back and enjoy the ending.
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