Milly Kiliet

Age: 18

Race: Fellpool

Origin: Clatos Village, Moore continent.

Class: Healer

Height: 164cm

Weight: 46kg

Milly is one of Ratix’s closest friends, though her role may shift as new allies join the party. Early in the game, Milly is a valuable asset in battle, and as the story progresses, she becomes absolutely essential. Her healing spells are often the only way to survive tough encounters! However, due to her low defense, it’s best to keep her out of direct combat when possible.

Milly’s stat-boosting spells become incredibly useful later in the game, making her a versatile support character. She’s also skilled in item creation, starting with excellent talents. Milly is the best at Alchemy and proficient in Crafting, and with a little effort, she can easily learn the Originality talent, allowing you to create more Charms when needed.

Obtaining Milly

Milly joins temporarily at the beginning of the game but departs once the “real” journey begins. Her return depends on your party composition:

  • If Ashlay or Fear are in your party, Milly won’t rejoin until you reach Sylvalant.
  • If you have Cius or none of the above, she’ll rejoin as soon as you reach Ecdart.

Additionally, some players have reported that Milly joined in Ecdart even with Ashlay in the party, but not Joshua. If Milly joins in Ecdart, you can obtain free Charms during a Private Action in Sylvalant.

Spell List

Heal

Learned: Level 2

MP: 3

Heals one ally slightly. Time doesn't stop during this spell.

Deep Mist

Learned: Level 4

MP: 2

Lowers accuracy of all enemies onscreen.

Press

Learned: Level 6

MP: 5

?-elemental. Hits a group of enemies for weak damage.

Antidote

Learned: Level 8

MP: 5

Removes poison status from one ally.

Silence

Learned: Level 10

MP: 7

Attempts to silence all enemies so that they cannot cast spells.

Cure All

Learned: Level 13

MP: 10

Heals all allies moderately.

Protect

Learned: Level 16

MP: 18

Raises defense for all allies.

Acid Rain

Learned: Level 19

MP: 9

Lowers attack power for all enemies; it may miss some of them.

Cure Light

Learned: Level 22

MP: 12

Heals one ally for a large amount of HP. Time doesn't stop during this spell.

Dispel

Learned: Level 27

MP: 16

Heals one ally from poison, paralyze, and stone conditions. Very useful!

Delay

Learned: Level 28

MP: 22

Attempts to slow all enemies down.

Fairy Heal

Learned: Level 31

MP: 24

Heals one ally completely (more or less).

Haste

Learned: Level 34

MP: 18

Speeds all allies up.

Growth

Learned: Level 38

MP: 14

Raises attack power for one ally.

Fairy Light

Learned: Level 42

MP: 30

Heals all allies completely (more or less).

Raise Dead

Learned: Level 45

MP: 35

Recovers one ally from death and heals about half his/her HP.

Fix Cloud

Learned: Level 50

MP: 20

Attempts to dizzy all enemies.

Gravity Press

Learned: Level 54

MP: 25

?-elemental. Hits one enemy for strong damage.