Joshua JerandAge: 20 Race: Featherfolk Origin: Sylvalant continent Class: Mage Height: 172 cm Weight: 20 kg |
This winged man has an attitude torn between high-and-mighty and extreme sadness because of the atrocities visited on his family. He's the only character who can use both attack and healing magic, like Noel of SO2. He's a bit more useful than Noel because his attack magic is better, but his healing magic isn't much better at all; he isn't really a replacement for Milly. His normal attack is surprisingly fast, but does almost no damage at all, so it's not worth thinking about. 8-) Joshua is usually quite good at Abilities, especially Music, Art, and Alchemy. He can't Customize or Smith though. Obtaining Joshua: Go to Parj Temple before seeing the starship crash. If you have Fear (but not Cius or Ashlay) and visit Parj Temple, you'll have to choose between keeping both Fear and Joshua, or losing them both. |
Spell List
Ice Needle Learned: Start MP: 3 |
Water-elemental. The caster sends a large icicle across the screen. If another enemy is in front of the target, it'll hit that enemy instead. Time doesn't stop during this spell. |
Grave Learned: Start MP: 4 |
Earth-elemental. Three spikes come up from the ground and hit an enemy for minimal damage. Time doesn't stop during this spell. |
Wind Blade Learned: Start MP: 5 |
Wind-elemental. Identical to Fire Bolt except with a column of air instead of an ball of fire. |
Blizzard Learned: Start MP: 8 | Water-elemental. A huge blizzard hits all enemies for moderate damage. |
Heal Learned: Start MP: 3 |
Heals one ally slightly. Time doesn't stop during this spell. |
Cure All Learned: Start MP: 10 |
Heals all allies moderately. |
Earth Grave Learned: Level 17 MP: 9 |
Earth-elemental. Large spikes emerge from the ground and hit a group of enemies for moderate damage. |
Thunder Bolt Learned: Level 20 MP: 10 |
Thunder-elemental. A bolt of thunder appears above the enemy and strikes him for moderate damage. |
Ray Learned: Level 23 MP: 12 |
Holy-elemental. Rays hit all enemies for moderate damage. |
Cure Light Learned: Level 27 MP: 12 |
Cures one ally for a high amount of HP (not as much as Milly's spells will). Time doesn't stop during this spell. |
Tractor Beam Learned: Level 27 MP: 14 |
?-elemental. Grabs all enemies in a group, lifts them up, and smashes them down on the ground for moderate damage. Even flying enemies can be hit by this. |
Earthquake Learned: Level 36 MP: 19 |
Earth-elemental. Huge boulders bounce down onto enemies for strong damage. An enemy can actually be caught under the last boulder and be stuck immobile for several seconds! |
Word of Death Learned: Level 40 MP: 19 |
?-elemental. Attempts to instantly kill one enemy; rarely works. |
Thunder Storm Learned: Level 45 MP: 22 |
Thunder-elemental. A storm hits all enemies for strong damage. |
Light Cross Learned: Level 50 MP: 26 |
Holy-elemental? Light hits all enemies for strong damage. |
Dark Circle Found: Sylvalant Ruins. MP: 40 |
?-elemental. Attempts to kill all vulnerable enemies at 25% HP or less; works more often than Word of Death. |
Meteor Swarm Found: In the Revorse Tower MP: 32 |
?-elemental. A meteor swarm hits all enemies for huge damage. |
Extinction Found: End of the Seven Star Ruins MP: 45 |
Attempts to instantly destroy all vulnerable enemies, with a very high success rate. |