Did you accidentally delete your saved game in Earthbound on SNES? Do you want to skip certain parts of the game? Do you want to search for specific game sprites to capture? Whatever the case may be, these game saves are here to save the day. ^_^
Each save is an *.srm file. SRM files are compatible with any SNES emulator that supports SRM saves. These were tested and verified to work with the most popular emulators: Snes9x, BSNES, and RetroArch.
I have step-by-step directions in my Game Saves Tutorial. Using game saves is very easy, though. All you need to do is locate the folder where your emulator saves its saves. Place my SRM file there, and rename it to the same name as your Earthbound ROM. For example, if your Earthbound ROM is called “Earthbound (U).zip”, then you need to rename my save to “Earthbound (U).srm”. Also, if your emulator is open while you do this, you should close it & re-open it. That's the gist of it. My Game Saves Tutorial goes into more detail.
In Ness's house. Buzz Buzz gave you the Sound Stone and now the game has officially begun.
Leveled up Ness to level 8 and equipped the best equipment. Next, take on The Sharks!
Got the key to the northwestern shack from the mayer. Go there and enter the Giant Step Cave.
Just went through the Giant Step Cave. The police officer waiting for you at the end said to go to the police station.
Just got the Pencil-Eraser from Apple Kid. Head toward Twoson's southeast cave and use it to proceed to Happy Happy Village.
Just spoke with Paula and got the Franklin Badge. Head into the Happy Happy Mansion to face Carpainter.
Defeated Carpainter and got Paula. Leveled her up to Lv 16. Now go through the eastern cave and battle Mondo Mole for the next sound.
Hitch a ride with the Runaway Five so that they can take you to Threed!
In Winters with Jeff. Just went through Brick Road's dungeon.
Just escaped the prison thanks to Jeff's help. Now it's time to get rid of the zombies terrorizing Threed!
Captured the zombies on Apple Kid's Zombie Paper. Now you can enter the underground chamber, located in the northwestern part of the cemetary.
In Saturn Valley. The party is fully prepared and ready to enter Belch Base. Go west and enter the waterfall to find the secret door to the base.
Just bailed out the Runaway Five... again. Next, head to the Department Store. When you're about to leave, a surprise will happen - be prepared to battle!
Paula has been kidnapped! Oh no! Enter the Cafe and check the bottles on the wall behind the counter, and you will warp away to Moonside.
Next, venture to Tarah Rama's Cave. Go north of the drug store to find the entrance. Also, in your inventory is the Skip Sandwich, Picnic Lunch, and Pencil Eraser. These items are required to reach Tarah Rama.
Went through Tarah Rama's Cave. It's time to get back Paula! Talk to the woman next to the department store. You'll be granted access to the Monotoli Building.
In Winters. Enter the cave near Stonehenge and battle Shrooom for the Rainy Circle.
Just arrived in Summers, and I bought the best equipment from the shop there.
In Summers. Poo just joined. Go to the museum, enter the second floor, and speak to the man in front of the door.
In Fourside. Next, battle Plague Rat Of Doom for the next "Your Sanctuary" location. Enter the Museum, head all the way west, and enter the manhole into the sewer.
In Dalaam again. Enter the southern cave. Battle Thunder and Storm to gain access to the next sanctuary: Pink Cloud.
In Summers. Go near the water's edge, talk to the sailor that is looking out onto the ocean to ride over to Scaraba. He tells you that you'll probably run into the Kraken, and you indeed run into the Kraken - so be ready!
In Scaraba, and fully prepared. Head towards the pyramids and discover their wonders.
Inside Dungeon Man's walking tower; at the beginning. Head east and conquer!
At the end of Dungeon Man's walking tower. Approach the Submarine, and Jeff will fix it. The party will carry it outside and travel to the next area: Deep Darkness (the swamp).
In Dr. Andonut's laboratory. Head to Stonehenge for "Stonehenge Base"; use the Eraser Eraser to dissolve the eraser in your way.
In Tenda Village. Just helped the Tendite overcome shyness. Head to the bottom-left corner of the cave and go down the rope ladder to enter the cave that contains the Lumine Hall sanctuary.
In the beginning of “Cave of the Past”. At the end of this cave is the final battle!
This zip file contains ZSNES save states because, within the game, there are no further save points once the final battle begins. These save states are only compatible with ZSNES on Windows. If using ZSNES is not feasible for you, you need to use Game Save #36 above (the last SRM file on this page) and play through the final battle to view the ending. Anyway, this zip file contains the following save states:
zst) Last Boss.
zs1) Ending.
zs2) Ending 2.