manual, cart & box

box & cart

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Magic Knight Rayearth is an RPG by Tomy; released in 1995 in Japan for the Super Nintendo. As you may have already guessed, it is based on the popular Magic Knight Rayearth anime series. The game's storyline is entirely based on the first TV series, containing all characters and various events. Sometime during the late 90's, the fan translation group known as RPGe Translations released a complete English translation for this game, making it possible for us to be able to experience it in English. But take note that playing this English translation is only possible through SNES emulation on your computer. An English SNES cartridge does not exist, so please stop e-mailing me where to find one! Oh, and I have an interesting tidbit of historical info below. It's Lina`chan's (one of the main people behind the project) reflection of the fan-based Magic Knight Rayearth English translation project.

"Ok. So here I am sitting in front of my computer enjoying playing your random RPG game, I really do not remember which one was ^^; Then! I stumble upon a site that had many japanese games, I knew about them but hadn't really looked for them at all. I was happy playing Bubble and Bobble on Nesticle. But this day I wanted to give japanese RPG's a try! It was Summer 1998, I had just graduated from High School and returned from Anime Expo 98 *.* Excellent vacation, one month on Orange County/Anaheim, well anyways I decided to get a Japanese RPG and start playing! So.. lots of RPG games, which one to pick.. hmm? I kept scrolling down the page which I don't know if it works now or not ^^; It was SiTC. And it surprised me when I found a MKR RPG, I had already downloaded SD3, Sailor Moon and Energy Breaker. When I found the MKR RPG I almost jumped out of my seat and danced around the computer. So I download the game and start playing right away. Being a major Umi fan I am I got super really hyper and played most of the game up to where you get Ceres, her mashin. Then, in my search of new games and stuff I found about romhacking. I did know that you could hack the roms since I had already done a hehehe... hack to the poor Lufia 2 rom! It was sooo easy, changing the names of the characters to Bob and all those things, and the Dual Sword! The Sinistrals where the HentaiFans.. hahaha! Oh well ^^;; So I decided to do the same for MKR! And here is where all began!

It's night and I decided to find people to help me do a full translation work, since what I knew about romhacking was quite limited by the time. I stumbled upon the #romhack page on Zophar's domain ^^ I got into the aforementioned channel and immediately asked for help, some of the people kindly helped me at first, those were Emperor Mog (mdw2) and through him I met other guys, like Professor something and Knight4J, really nice people. Also while I was there I was told that someone had already started the MKR RPG translation process and that he had quite done a bit with it. It was also #romhack's founder, a channel that I had just stumbled in on the vast IRC world, his nick was Dibz. Dibz was nice enough to give me the dumped MKR script he had so I started to translate it immediately, after I had a few of the translation done I started wondering how this would get to be inside the rom and all those things related to hacking. The thing was that the project had been sort of abandoned by the former project leader, Dibz, because of some trouble with pointers. So I decided to get rid of that problem! Knowing 0 about romhacking and little programming experiencedI jumped into the whole hacking thing with nothing but some docs and a bunch of helpful friends to aid me. ^^; It took me about 3 months, practicing and toying with the game each day for an hour or so, for me to find out how the pointers worked! Then I showed my work to my #romhack colleagues and they were all happy, just like I was. By this time Nuku-Nuku decided to take over the translation part as I continued discovering more and more things about the rom hacking. We had a large amount of text translated and some inserted manually by the time a guy popped into #romhack claiming that he knew all about MKR and that it was easy for him to do all the hacking. After much debating and umm suspiciousness we agreed to let LordTech take over the hacking part of the project, making the whole process even smoother. With Nuku and me working on the translation part and LordTech on the hacking, we managed to bring forth the translation after 4 months of its re-birth (when LordTech arrived) or 8 months ( what Nuku and I spent.) ^^ "

If you've seen the Magic Knight Rayearth anime then you'll know what to expect from this game. But for those who haven't seen it I'll explain some things. The game begins with three girls transported to a strange new world. They meet Master Mage Clef, who tells them why and how they're there. Princess Emeraude, the pillar of Cephiro, was kidnapped by her high priest Zagato. As the pillar of Cephiro, Princess Emeraude's prayers bring peace and happiness to the land. The pillar cannot have desires of her own, she must love only Cephiro. Being in Zagato's captivity, she is unable to pray for Cephiro. As the result, the land is swallowed by chaos, and it is slowly withering away. The three girls were summoned to Cephiro by Princess Emeraude. Only those from another world can become Magic Knights and save Cephiro. But what the three girls don't know is that it won't be that easy, and that saving Cephiro requires a crude price to be paid. Zagato and his minions will do everything in their power to stop the three girls. Are you up for the challenge to stop Zagato and his evil reign of tyranny?
Note: In the game Princess Emeraude is imprisoned on a circular platform behind an invisible barrier. In the anime she's imprisoned inside a giant rose underwater. That would explain why the game's opening sequence shows her inside a giant rose and why she's underwater on the main page of this site.

The battle system consists of the typical RPG system. The Magic Knights start out and will always have a high maximum HP, which makes the game quite easy. What makes it even easier is that the Magic Knights gain a new level practically every battle. Their HP/MP is restored each time they gain a level. Hikaru and Umi learn a good amount of single/multiple offensive spells. Fuu is the only one who learns cure spells. Each Magic Knight learns a nifty protective spell that cuts damage about one half. There are a few moments in the game when a character temporarily joins your battle party. Offensive wise, all of them are useful except for Caldina (that spunky stuck-up mercenary girl with huge red earrings).

Using the attack all spells is best way to finish a random battle quickly. Read the walkthroughs! There are two points in the game when you're supposed to die so you can win. I got stuck in one of those battles for an hour thinking I'm supposed to defeat the enemy. >_< Two of the special characters that temporarily join you give you a nifty little item when they depart, which summons them during battle. Using those special items during boss battles makes the game even easier.

This is the cutest RPG I've ever played! It's full of 16-bit action and excitement! Playing this game is like diving into a box of Crayola crayons. But the graphics and animation are... well... they're not so great when you compare the game to most SNES RPGs. The spell animations are a bit too simplistic. Yet, somehow, the ghetto-ness of it all somehow draws me in. The soundtrack is decent. Each time I play I feel like listening to the Magic Knight Rayearth anime series opening song. It's so catchy! I have the MP3 in my Music section if you desire to download it. The world map theme is catchy too. The picture to the right is the last boss' mashin. You'll learn what a mashin is when you play this game. I wish I had my own mashin. Anyway, I'd only recommend this game if you're a hardcore RPG fan or a fan of the Magic Knight Rayearth anime. I'm a big fan of the anime and I've enjoyed this game very much. Its only drawback is that it's wayyyyyyyy too easy. I mean, for crying out loud, the Magic Knights gain a level practically every battle.

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