Zidane Tribal The main character of the game, he's a womanizing thief but is a softie at the same time. He's in the Tantalus band of performers, hailing from the metropolis of Lindblum. He's pretty well-rounded in most stats, and has a 'Steal' and 'Skill', the latter in which he uses various thieving abilities to pester the enemy. |
THIEF TECH |
AP |
DESCRIPTION |
Flee |
40 |
Flees battle |
Detect |
40 |
Shows party on enemy's stealable items |
What's That!? |
40 |
Lets the party have a back attack in battle |
Soul Blade |
35 |
Inflicts a thief sword's 'Add ST' status on a foe |
Annoy |
50 |
Inflicts 'Trouble' status on one enemy |
Sacrifice |
55 |
KO's self to replenish some of allies' HP/MP |
Lucky Seven |
85 |
Deals random physical damage if last HP digit's 7 |
Thievery |
100 |
Deals physical damage based on successful steals |
PASSIVE ABILITY |
AP |
AMT |
DESCRIPTION |
Ability Up |
95 |
03 |
Doubles after-battle AP for character |
Accuracy+ |
30 |
02 |
Raises physical attack accuracy |
Add Status |
35 |
03 |
Can inflict weapons' Add ST (w/ daggers) |
Alert |
40 |
04 |
Prevents back attacks on the party |
Antibody |
20 |
04 |
Prevents Poison and Venom statuses |
Auto-Float |
20 |
06 |
Un-Dispel-able Float erected in battle |
Auto-Haste |
55 |
09 |
Un-Dispel-able Haste erected in battle |
Auto-Life |
130 |
12 |
Revives character (once) if s/he is KO'd |
Auto-Potion |
30 |
03 |
Automatically uses 'Potion' when damaged |
Auto-Reflect |
95 |
15 |
Un-Dispel-able Reflect erected in battle |
Auto-Regen |
25 |
10 |
Un-Dispel-able Regen erected in battle |
Bandit |
40 |
05 |
Raises success rate of 'Steal' command |
Beast Killer |
30 |
04 |
150% physical damage to Beast types |
Bird Killer |
25 |
03 |
150% physical damage to Aerial types |
Body Temp |
25 |
04 |
Prevents 'Freeze' and 'Heat' statuses |
Bright Eyes |
35 |
04 |
Prevents' Darkness' statu |
Bug Killer |
35 |
02 |
150% physical damage to Insect types |
Clear Headed |
25 |
05 |
Prevents 'Confusion' status |
Counter |
70 |
08 |
May 'Attack' when physically damaged |
Devil Killer |
25 |
02 |
150% physical damage to Demon types |
Distract |
30 |
05 |
Lowers enemies' physical attack accuracy |
Eye 4 Eye |
60 |
05 |
Raises trigger rate of 'Counter' ability |
Flee-Gil |
45 |
03 |
Receive gil even when fleeing a battle |
Gamble Defense |
20 |
01 |
Ups 'Defense' stat in battle sometimes |
High Tide |
35 |
08 |
Character's Trance comes quicker |
HP +20% |
40 |
08 |
Current HP value x 1.2 |
Insomniac |
30 |
05 |
Prevents 'Sleep' status |
Jelly |
35 |
04 |
Prevents Petrify/Gradual Petrify status |
Level Up |
75 |
07 |
Receive 150% EXP for victorious battles |
Locomotion |
30 |
04 |
Prevents 'Stop' status |
Long Reach |
170 |
16 |
Same physical attack pwr even in backrow |
Man Eater |
25 |
02 |
150% physical damage to Human types |
Master Thief |
50 |
05 |
Steal better items easier |
MP Attack |
45 |
05 |
Reduces MP in battle to raise Attack Pwr |
Protect Girls |
35 |
04 |
Sometimes takes damage for female ally |
Restore HP |
85 |
08 |
Sometimes fills HP when in critical HP |
Steal Gil |
40 |
05 |
Steal gil as well, when items are stolen |
Stone Killer |
35 |
04 |
150% physical damage to Stone types |
Undead Killer |
45 |
02 |
150% physical damage to Undead type |
Vivi Ornitier Vivi's the game's li'l black mage, who tags along with the party after he ends up "hitching a ride" accidentally with the Tantalus band. He's got low HP and defense, naturally, but his later equipment and magick abilities blow enemies out of the water. Definitely a good character to use when the need to play on elemental weaknesses arises. |
BLACK MAGIC |
AP |
MP |
DESCRIPTION |
Fire |
25 |
06 |
Low fire-element damage to target(s) |
Fira |
50 |
12 |
Mid fire-element damage to target(s) |
Firaga |
75 |
24 |
High fire-element damage to target(s) |
Sleep |
20 |
10 |
Inflicts 'Sleep' status on target(s) |
Blizzard |
25 |
06 |
Low ice-element damage to target(s) |
Blizzara |
50 |
12 |
Mid ice-element damage to target(s) |
Blizzaga |
85 |
24 |
High ice-element damage to target(s) |
Slow |
20 |
06 |
Inflicts 'Slow' status on a target |
Thunder |
25 |
06 |
Low thunder-element damage to target(s) |
Thundara |
50 |
12 |
Mid thunder-element damage to target(s) |
Thundaga |
80 |
24 |
High thunder-element damage to target(s) |
Stop |
25 |
08 |
Inflicts 'Stop' status on a target |
Poison |
35 |
08 |
Inflicts 'Poison' status to target(s) |
Bio |
40 |
18 |
Non-element damage + % Poison to target(s) |
Osmose |
70 |
02 |
Drains MP from a target to refill own |
Drain |
60 |
14 |
Drains HP from a target to refill own |
Demi |
30 |
18 |
Reduces target's HP by one-fourth |
Comet |
55 |
16 |
Non-element damage to target |
Death |
45 |
20 |
Inflicts 'Death' on a target |
Break |
30 |
18 |
Inflicts 'Petrify' on a target |
Water |
55 |
22 |
Water-element damage to target(s) |
Meteor |
95 |
42 |
Non-element damage to all enemies |
Flare |
95 |
40 |
Non-element damage to a target |
Doomsday |
150 |
72 |
Shadow-element damage to all enemies/allies |
PASSIVE ABILITY |
AP |
AMP |
DESCRIPTION |
Ability Up |
55 |
03 |
Doubles after-battle AP for character |
Add Status |
25 |
03 |
Physical attacks can inflict weapon status |
Antibody |
30 |
04 |
Prevents 'Poison' and 'Venom' statuses |
Auto-Float |
20 |
06 |
Un-Dispel-able Float erected in battle |
Auto-Haste |
55 |
09 |
Un-Dispel-able Haste erected in battle |
Auto-Life |
70 |
12 |
Revives character (once) if s/he is KO'd |
Auto-Potion |
10 |
03 |
Automatically uses 'Potion' when damaged |
Auto-Reflect |
70 |
15 |
Un-Dispel-able Reflect erected in battle |
Auto-Regen |
30 |
10 |
Un-Dispel-able Regen erected in battle |
Body Temp |
15 |
04 |
Prevents 'Freeze' and 'Heat' statuses |
Clear Headed |
15 |
05 |
Prevents 'Confusion' status |
Half MP |
140 |
11 |
All magic MP costs are cut in half |
Healer |
20 |
02 |
Physical attacks heal rather than damage |
High Tide |
25 |
08 |
Character's Trance comes quicker |
Insomniac |
25 |
05 |
Prevents 'Sleep' status |
Jelly |
25 |
04 |
Prevents Petrify/Gradual Petrify status |
Level Up |
75 |
07 |
Receive 150% EXP for victorious battles |
Locomotion |
30 |
04 |
Prevents 'Stop' status |
Loudmouth |
40 |
04 |
Prevents 'Silence' status |
Mag Elem Null |
85 |
13 |
Elemental magic becomes 'non-elemental' |
MP +20% |
30 |
08 |
Current MP x 1.2 |
Reflect-Null |
30 |
07 |
Magic pierces through 'Reflect' status |
Reflectx2 |
110 |
17 |
Magic bounced off Reflect does 200% dmg |
Return Magic |
90 |
09 |
Counters magic attacks with same spell |
Adelbert Steiner Steiner's the captain of Alexandria's "Knights of Pluto" brigade, and though his head appears to be full of rocks, his unwavering devotion to his kingdom and the princess shows how easy he passes through indignation of all sorts. He's a knight and uses sword skills, as well as elemental sword abilities if Vivi's in the party. Later on, his Shock attack is a guaranteed 9999-dmg attack, making him one of the prime damage dealers. He never gets a lot of MP, though. |
SWORD TECH |
AP |
MP |
DESCRIPTION |
Darkside |
30 |
-- |
Lowers HP to deal shadow damage at a target |
Minus Strike |
35 |
08 |
Damage done to Steiner inflictd at a target |
Iai Strike |
40 |
16 |
Sometimes deals 'Death' to a target |
Power Break |
40 |
08 |
Lowers 'Strength' value of a target |
Armor Break |
30 |
04 |
Lowers 'Defense' value of a target |
Mental Break |
45 |
08 |
Lowers 'Magic Def' value of a target |
Magic Break |
25 |
04 |
Lowers 'Magic' value of a target |
Charge! |
30 |
10 |
All critically injured allies will 'Attack' |
Thunder Slash |
30 |
24 |
Deals thunder-element damage to one target |
Stock Break |
35 |
26 |
Deals physical damage to all enemies |
Climhazzard |
70 |
32 |
Deals physical damage to all enemies |
Shock |
60 |
46 |
Deals high physical damage to one target |
PASSIVE ABILITY |
AP |
AMT |
DESCRIPTION |
Auto-Float |
20 |
06 |
Un-Dispel-able Float erected in battle |
Auto-Haste |
55 |
09 |
Un-Dispel-able Haste erected in battle |
Auto-Life |
130 |
12 |
Revives character (once) if s/he is KO'd |
Auto-Reflect |
95 |
15 |
Un-Dispel-able Reflect erected in battle |
Auto-Regen |
25 |
10 |
Un-Dispel-able Regen erected in battle |
HP +10% |
20 |
04 |
Current HP x 1.1 |
HP +20% |
60 |
08 |
Current HP x 1.2 |
Accuracy+ |
40 |
12 |
Raises physical attack accuracy |
Distract |
30 |
05 |
Lowers enemies' physical attack accuracy |
Long Reach |
200 |
16 |
Same physical attack pwr even in backrow |
MP Attack |
50 |
05 |
Reduces MP in battle to raise Attack Pwr |
Bird Killer |
20 |
03 |
150% physical damage to Aerial types |
Bug Killer |
50 |
02 |
150% physical damage to Insect types |
Stone Killer |
20 |
04 |
150% physical damage to Stone types |
Undead Killer |
30 |
02 |
150% physical damage to Undead type |
Devil Killer |
30 |
02 |
150% physical damage to Demon types |
Beast Killer |
55 |
04 |
150% physical damage to Beast types |
Man Eater |
20 |
02 |
150% physical damage to Human types |
Add Status |
50 |
03 |
Physical attacks can inflict weapon status |
Chemist |
20 |
04 |
Doubles potency of medicinal items |
High Tide |
35 |
08 |
Character's Trance comes quicker |
Counter |
65 |
08 |
May 'Attack' when physically damaged |
Cover |
20 |
06 |
May take physical damage in ally's place |
Eye 4 Eye |
35 |
05 |
Raises trigger rate of 'Counter' ability |
Body Temp |
35 |
04 |
Prevents 'Freeze' and 'Heat' statuses |
Alert |
50 |
04 |
Prevents back attacks in battle |
Level Up |
75 |
07 |
Receive 150% EXP for victorious battles |
Ability Up |
70 |
03 |
Double AP awarded after winning battle |
Insomniac |
25 |
05 |
Prevents 'Sleep' status |
Antibody |
35 |
04 |
Prevents 'Poison' and 'Venom' statuses |
Bright Eyes |
25 |
04 |
Prevents 'Darkness' status |
Restore HP |
100 |
08 |
May refill HP when in critical condition |
Jelly |
30 |
04 |
Prevents Petrify/Gradual Petrify status |
Auto-Potion |
20 |
03 |
Automatically uses 'Potion' when damaged |
Locomotion |
35 |
04 |
Prevents 'Stop' status |
Clear Headed |
30 |
05 |
Prevents 'Confusion' status |
Princess Garnet Known more affectionately as 'Garnet' and, later on, 'Dagger,' she is the heir apparent to Alexandria Kingdom's throne. But, trouble seems to be afoot and she asks Tantalus to help her escape to the neighboring regency of Lindblum. Things go wrong, and long story short, she ends up staying for a lot longer than planned. She's mostly an offensive summoner, but moonlights as a (mediocre) white mage as well -- both can be pulled off, though. She uses rods as a weapon, but can also use Rackets like Eiko. |
SUMMON MAGIC |
AP |
MP |
DESCRIPTION |
Shiva |
20 |
24 |
Ice-elemental damage to all enemies |
Ifrit |
20 |
26 |
Fire-elemental damage to all enemies |
Ramuh |
30 |
22 |
Thunder-elemental damage to all enemies |
Atomos |
25 |
32 |
Percentage-based damage to all enemies |
Odin |
30 |
28 |
Attempts to deal 'Death' to all enemies |
Leviathan |
40 |
42 |
Water-elemental damage to all enemies |
Bahamut |
80 |
56 |
Non-elemental damage to all enemies |
Ark |
100 |
70 |
Shadow-elemental damage to all enemies |
WHITE MAGIC |
AP |
MP |
DESCRIPTION |
Cure |
30 |
06 |
Refills HP in small amount to target(s) |
Cura |
50 |
10 |
Refills HP in medium amount to target(s) |
Curaga |
155 |
22 |
Refills HP in large amount to target(s) |
Life |
30 |
08 |
Revives fallen character from KO status |
Scan |
25 |
04 |
Allows party to see monster's battle stats |
Panacea |
15 |
04 |
Removes Poison/Venom statuses from an ally |
Stona |
25 |
08 |
Removes Petrify/Gradual Petrify from 1 ally |
Shell |
35 |
06 |
Casts magic-reduction barrier on an ally |
Protect |
30 |
06 |
Casts physical-reduction barrier on an ally |
Silence |
30 |
08 |
Inflicts 'Silence' status on target(s) |
Mini |
40 |
08 |
Inflicts 'Mini' status on targets(s) |
Reflect |
20 |
06 |
Casts 'Reflect' status on one target |
Confuse |
35 |
08 |
Inflicts 'Confuse' status on target(s) |
Berserk |
30 |
06 |
Inflicts 'Berserk' status on target(s) |
Blind |
40 |
06 |
Inflicts 'Darkness' status on target(s) |
Float |
20 |
06 |
Casts 'Float' status on target(s) |
PASSIVE ABILITY |
AP |
AMP |
DESCRIPTION |
Auto-Float |
20 |
06 |
Un-Dispel-able Float erected in battle |
Auto-Haste |
55 |
09 |
Un-Dispel-able Haste erected in battle |
Auto-Life |
105 |
12 |
Revives character (once) if s/he is KO'd |
Auto-Potion |
20 |
03 |
Automatically uses 'Potion' when damaged |
Auto-Reflect |
75 |
15 |
Un-Dispel-able Reflect erected in battle |
Auto-Regen |
35 |
10 |
Un-Dispel-able Regen erected in battle |
Body Temp |
25 |
04 |
Prevents 'Freeze' and 'Heat' statuses |
Clear Headed |
25 |
05 |
Prevents 'Confusion' status |
Half MP |
125 |
11 |
All magic MP costs are cut in half |
Healer |
30 |
02 |
Physical attacks heal rather than damage |
High Tide |
30 |
08 |
Character's Trance comes quicker |
Ability Up |
60 |
03 |
Double AP awarded after winning battle |
Chemist |
15 |
04 |
Doubles potency of medicinal items |
Concentrate |
55 |
10 |
Raises strength of magic spells |
Insomniac |
25 |
05 |
Prevents 'Sleep' status |
Antibody |
15 |
04 |
Prevents 'Poison' and 'Venom' statuses |
Jelly |
40 |
04 |
Prevents Petrify/Gradual Petrify status |
Level Up |
75 |
07 |
Receive 150% EXP for victorious battles |
Locomotion |
30 |
04 |
Prevents 'Stop' status |
Loudmouth |
20 |
04 |
Prevents 'Silence' status |
MP +20% |
45 |
08 |
Current MP x 1.2 |
Reflect-Null |
45 |
07 |
Magic pierces through 'Reflect' status |
Boost |
190 |
12 |
Raises strength of eidolon attacks |
Odin's Sword |
50 |
05 |
If Odin misses, inflicts non-elem damage |
Freya Crescent A wandering dragon knight from the kingdom of Burmecia, she's been searching for her lost love Sir Fratley for years. She re-encounters Zidane during the Festival of the Hunt events in Lindblum, and joins thereafter. She uses a lance/polearm and can 'Jump' like dragoons in past FFs, dealing more damage than normal. She's also the only other character who can equip heavy armor and gauntlets. |
DRAGOON TECH |
AP |
MP |
DESCRIPTION |
Lancer |
20 |
10 |
Physical damage reduces MP values as well |
Reis's Wind |
25 |
12 |
Casts Regen on all allies |
Dragon Breath |
205 |
78 |
Physical damage to all enemies |
White Draw |
65 |
36 |
Replenishes some of allies' MP |
Luna |
30 |
12 |
Casts Berserk on all allies, enemies |
Six Dragons |
25 |
28 |
Fully cures/decreases/nothing to ally HP/MP |
Cherry Blossom |
40 |
46 |
Physical damage to all enemies |
Dragon's Crest |
45 |
16 |
Damage dealt depends on # of dragons slain |
PASSIVE ABILITY |
AP |
AMT |
DESCRIPTION |
Auto-Float |
20 |
06 |
Un-Dispel-able Float erected in battle |
Auto-Haste |
75 |
09 |
Un-Dispel-able Haste erected in battle |
Auto-Life |
125 |
12 |
Revives character (once) if s/he is KO'd |
Auto-Reflect |
95 |
15 |
Un-Dispel-able Reflect erected in battle |
Auto-Regen |
25 |
10 |
Un-Dispel-able Regen erected in battle |
HP +10% |
30 |
04 |
Current HP x 1.1 |
HP +20% |
75 |
08 |
Current HP x 1.2 |
MP +10% |
35 |
04 |
Current MP x 1.1 |
Accuracy+ |
30 |
02 |
Raises physical attack accuracy |
Distract |
25 |
05 |
Lowers enemies' physical attack accuracy |
Long Reach |
210 |
16 |
Same physical attack pwr even in backrow |
MP Attack |
20 |
05 |
Reduces MP in battle to raise Attack Pwr |
Bird Killer |
30 |
03 |
150% physical damage to Aerial types |
Bug Killer |
25 |
02 |
150% physical damage to Insect types |
Stone Killer |
20 |
04 |
150% physical damage to Stone types |
Undead Killer |
30 |
02 |
150% physical damage to Undead type |
Devil Killer |
30 |
02 |
150% physical damage to Demon types |
Beast Killer |
25 |
04 |
150% physical damage to Beast types |
Man Eater |
20 |
02 |
150% physical damage to Human types |
Dragon Killer |
70 |
03 |
150% physical damage to Dragon types |
High Jump |
75 |
04 |
Freya jumps higher to raise Jump damage |
Add Status |
25 |
03 |
Physical attacks can inflict weapon status |
Chemist |
35 |
04 |
Doubles potency of medicinal items |
High Tide |
20 |
08 |
Character's Trance comes quicker |
Counter |
85 |
08 |
May 'Attack' when physically damaged |
Cover |
30 |
06 |
May take physical damage in ally's place |
Eye 4 Eye |
35 |
05 |
Raises trigger rate of 'Counter' ability |
Body Temp |
20 |
04 |
Prevents 'Freeze' and 'Heat' statuses |
Gamble Defense |
25 |
01 |
Ups 'Defense' stat in battle sometimes |
Level Up |
75 |
07 |
Receive 150% EXP for victorious battles |
Ability Up |
65 |
03 |
Double AP awarded after winning battle |
Insomniac |
30 |
05 |
Prevents 'Sleep' status |
Antibody |
15 |
04 |
Prevents 'Poison' and 'Venom' statuses |
Bright Eyes |
10 |
04 |
Prevents 'Darkness' status |
Restore HP |
85 |
08 |
May refill HP when in critical condition |
Jelly |
30 |
04 |
Prevents Petrify/Gradual Petrify status |
Locomotion |
25 |
04 |
Prevents 'Stop' status |
Clear Headed |
35 |
05 |
Prevents 'Confusion' status |
Initiative |
95 |
05 |
Chance of first-strike battles increases |
Quina Quen Quina has no known gender. S/he hails from a swamp by Lindblum, so it's quite possible s/he developed from frogs. Either way, s/he is a gourmand who's got an insatiable hunger for food, and can eat foes and learn their abilities in blue mage fashion. His/her weapon deals random damage for the most part, but his/her weapons are invaluable in some cases. Just don't get between Quina and a plate of munchies. |
BLUE MAGIC |
AP |
MP |
DESCRIPTION |
Goblin Punch |
-- |
04 |
Non-elemental damage to a target |
LV5 Death |
-- |
20 |
Kills any enemy with a level divisible by 5 |
LV4 Holy |
-- |
22 |
Holy dmg to enemies w/ a lvl divisible by 4 |
LV3 Def-less |
-- |
12 |
Lowers Defense of enemies w/ lvl dvsbl by 3 |
Doom |
-- |
12 |
Inflicts 'Doom' status on an enemy |
Roulette |
-- |
18 |
Randomly kills one enemy or ally |
Aqua Breath |
-- |
14 |
Water-elemental damage to all enemies |
Mighty Guard |
-- |
64 |
Casts Protect and Shell on all allies |
Matra Magic |
-- |
08 |
Reduces one enemy's HP to 1 (may not work) |
Bad Breath |
-- |
16 |
Confuse/Darkness/Poison/Slow/Mini to a foe |
Limit Glove |
-- |
10 |
Deals 9999 damage to target if own HP is 1 |
1,000 Needles |
-- |
08 |
Reduces target's HP by 1000 (ignores Def.) |
Pumpkin Head |
-- |
12 |
Damage dealt to Quina is dealt to a target |
Night |
-- |
14 |
Inflicts 'Sleep' on all enemies and allies |
Twister |
-- |
22 |
Wind-elemental damage to all enemie |
Earth Shake |
-- |
20 |
Earth-elemental damage to all enemies |
Angel's Snack |
-- |
04 |
Uses four remedies on all allies |
Frog Drop |
-- |
10 |
Deals dmg based on frog # caught in Qu's M. |
White Wind |
-- |
14 |
Refills some HP to all allies |
Vanish |
-- |
08 |
Makes a character immune to physical attks |
Frost |
-- |
08 |
Inflicts 'Freeze' on a target |
Mustard Bomb |
-- |
10 |
Inflicts 'Heat' on a target |
Magic Hammer |
-- |
02 |
Drains MP from a target |
Auto-Life |
-- |
14 |
Once cast, will revive a character upon KO |
PASSIVE ABILITY |
AP |
AMP |
DESCRIPTION |
Auto-Float |
40 |
06 |
Un-Dispel-able Float erected in battle |
Auto-Haste |
70 |
09 |
Un-Dispel-able Haste erected in battle |
Auto-Life |
165 |
12 |
Revives character (once) if s/he is KO'd |
Auto-Potion |
30 |
03 |
Automatically uses 'Potion' when damaged |
Auto-Reflect |
75 |
15 |
Un-Dispel-able Reflect erected in battle |
Auto-Regen |
30 |
10 |
Un-Dispel-able Regen erected in battle |
Add Status |
35 |
03 |
Physical attacks can inflict weapon status |
Gamble Defense |
40 |
01 |
Ups 'Defense' stat in battle sometimes |
Counter |
55 |
08 |
May 'Attack' when physically damaged |
Body Temp |
24 |
04 |
Prevents 'Freeze' and 'Heat' statuses |
Clear Headed |
25 |
05 |
Prevents 'Confusion' status |
Half MP |
90 |
11 |
All magic MP costs are cut in half |
Healer |
60 |
02 |
Physical attacks heal rather than damage |
High Tide |
250 |
08 |
Character's Trance comes quicker |
Ability Up |
40 |
03 |
Double AP awarded after winning battle |
Millionaire |
100 |
05 |
Double (?) Gil received after a battle |
Absorb MP |
80 |
06 |
Fills MP based on enemy's spell MP cost |
Insomniac |
40 |
05 |
Prevents 'Sleep' status |
Antibody |
20 |
04 |
Prevents 'Poison' and 'Venom' statuses |
Jelly |
40 |
04 |
Prevents Petrify/Gradual Petrify status |
Level Up |
75 |
07 |
Receive 150% EXP for victorious battles |
Locomotion |
20 |
04 |
Prevents 'Stop' status |
Loudmouth |
30 |
04 |
Prevents 'Silence' status |
MP +10% |
50 |
04 |
Current MP x 1.1 |
Clear Headed |
25 |
05 |
Prevents Confusion status |
Eiko Carol Eiko's a little girl living alone in a deserted village, with only moogles as her friends. When the party stumbles across her near Conde Petie, they form a bond and she ends up joining. Unlike other little girls, she's fiery and not quite as dull as some party members. Plus, she can use white magic like Dagger (with more potency) and defensive-type summons. Her Carbuncle and Fenrir summons can change their effect depending on her accessory, and that gives her a versatile edge. She uses flutes as her main weapon, but can also equip rackets. |
• |
To make Carbuncle use different effects, learn the skill and equip a: Diamond -> 'Dia Light' -> Vanish to all |
• |
To make Fenrir change to 'Millennial Decay,' learn the summon and equip a Maiden's Prayer item. Fenrir'll do wind-elem damage, now. Anytime Carbuncle is shown at full animation, it gains the ability to add Protect to whatever status it's normally supposed to. |
SUMMON MAGIC |
AP |
MP |
DESCRIPTION |
Carbuncle |
35 |
24 |
Reflect/Protect/Vanish/Haste on all allies |
Fenrir |
30 |
30 |
Earth/Wind-elemental damage to all enemies |
Phoenix |
40 |
32 |
Fire damage to enemies; revives any KO ally |
Madeen |
120 |
54 |
Holy-elemental damage to all enemies |
WHITE MAGIC |
AP |
MP |
DESCRIPTION |
Cure |
20 |
06 |
Refills small amount of HP to target(s) |
Cura |
40 |
10 |
Refills medium amount of HP to target(s) |
Curaga |
80 |
22 |
Refills large amount of HP to target(s) |
Regen |
25 |
14 |
Gradually refills HP at set time intervals |
Life |
35 |
08 |
Revives KO'd ally |
Full-Life |
90 |
24 |
Revives KO'd ally to max HP |
Panacea |
15 |
04 |
Alleviates 'Poison' and 'Venom' statuses |
Stona |
25 |
08 |
Alleviates Petrify/Gradual Petrify statuses |
Esuna |
40 |
20 |
Alleviates almost all abnormalities; 1 ally |
Shell |
20 |
06 |
Erects magic-reduction barrier on a target |
Protect |
20 |
06 |
Erects phys-reduction barrier on one target |
Haste |
30 |
08 |
Speeds up an ally's ATB gauge |
Silence |
25 |
08 |
Inflicts 'Silence' on target(s) |
Mini |
35 |
08 |
Inflicts 'Mini' on target(s); cures 'Mini' |
Reflect |
25 |
06 |
Gives 'Reflect' status to a target |
Float |
25 |
06 |
Gives 'Float' status to target(s) |
Dispel |
35 |
16 |
Dispels an enemy's positive statuses |
Might |
20 |
14 |
Raises a target's physical attack power |
Jewel |
50 |
04 |
Extracts an 'Ore' item out of a target |
Holy |
110 |
36 |
Inflicts holy-elemental damage to a target |
PASSIVE ABILITY |
AP |
AMP |
DESCRIPTION |
Auto-Float |
25 |
06 |
Un-Dispel-able Float erected in battle |
Auto-Haste |
65 |
09 |
Un-Dispel-able Haste erected in battle |
Auto-Life |
100 |
12 |
Revives character (once) if s/he is KO'd |
Auto-Potion |
30 |
03 |
Automatically uses 'Potion' when damaged |
Auto-Reflect |
70 |
15 |
Un-Dispel-able Reflect erected in battle |
Auto-Regen |
35 |
10 |
Un-Dispel-able Regen erected in battle |
Body Temp |
20 |
04 |
Prevents 'Freeze' and 'Heat' statuses |
Clear Headed |
15 |
05 |
Prevents 'Confusion' status |
Half MP |
120 |
11 |
All magic MP costs are cut in half |
Healer |
20 |
02 |
Physical attacks heal rather than damage |
High Tide |
30 |
08 |
Character's Trance comes quicker |
Ability Up |
55 |
03 |
Double AP awarded after winning battle |
Concentrate |
35 |
10 |
Raises strength of magic spells |
Insomniac |
25 |
05 |
Prevents 'Sleep' status |
Antibody |
20 |
04 |
Prevents 'Poison' and 'Venom' statuses |
Jelly |
35 |
04 |
Prevents Petrify/Gradual Petrify status |
Level Up |
65 |
07 |
Receive 150% EXP for victorious battles |
Locomotion |
15 |
04 |
Prevents 'Stop' status |
Loudmouth |
15 |
04 |
Prevents 'Silence' status |
MP +10% |
15 |
04 |
Current MP x 1.1 |
MP +20% |
50 |
08 |
Current MP x 1.2 |
Reflect-Null |
55 |
07 |
Magic pierces through 'Reflect' status |
Boost |
150 |
12 |
Raises strength of eidolon attacks |
Guardian Mog |
30 |
03 |
Removes all statuses before EXP/AP given |
Amarant Coral A wanted man in Treno, this outlaw's been searching for the man who framed him long ago with only revenge in mind. He eventually joins up to see if he can wrap his mind around Zidane's principles. Mr. Coral uses his claws to inflict great damage, and has skills reminiscent of monks, such as Chakra, and ninja (see Throw command). Many of his skills are very, very worthwhile. |
BOUNTY HUNTER TECH |
AP |
MP |
DESCRIPTION |
Chakra |
30 |
04 |
Replenishes some HP/MP on an ally |
Spare Change |
40 |
-- |
Throws gil at enemy to deal damage |
No Mercy |
25 |
12 |
Deals physical damage to a target |
Aura |
25 |
12 |
Gives Auto-Life/Regen on one ally |
Curse |
20 |
12 |
Gives a random elemental weakness to foe |
Revive |
35 |
20 |
Revives a KO'd character |
Demi Shock |
50 |
20 |
Reduces an enemy's HP by one-fourth |
Countdown |
40 |
16 |
Inflicts 'Doom' status on one enemy |
PASSIVE ABILITY |
AP |
AMT |
DESCRIPTION |
Auto-Float |
35 |
06 |
Un-Dispel-able Float erected in battle |
Auto-Haste |
70 |
09 |
Un-Dispel-able Haste erected in battle |
Auto-Life |
140 |
12 |
Revives character (once) if s/he is KO'd |
Auto-Potion |
30 |
03 |
Automatically uses 'Potion' when damaged |
Auto-Regen |
35 |
10 |
Un-Dispel-able Regen erected in battle |
HP +10% |
10 |
04 |
Current HP x 1.1 |
HP +20% |
40 |
08 |
Current HP x 1.2 |
Accuracy+ |
30 |
02 |
Raises physical attack accuracy |
Long Reach |
210 |
16 |
Same physical attack pwr even in backrow |
MP Attack |
60 |
05 |
Reduces MP in battle to raise Attack Pwr |
Bird Killer |
10 |
03 |
150% physical damage to Aerial types |
Bug Killer |
10 |
02 |
150% physical damage to Insect types |
Stone Killer |
10 |
04 |
150% physical damage to Stone types |
Undead Killer |
10 |
02 |
150% physical damage to Undead type |
Devil Killer |
10 |
02 |
150% physical damage to Demon types |
Beast Killer |
10 |
04 |
150% physical damage to Beast types |
Man Eater |
10 |
02 |
150% physical damage to Human types |
Healer |
40 |
02 |
Physical attacks heal rather than damage |
Add Status |
20 |
03 |
Physical attacks can inflict weapon status |
Power Throw |
50 |
19 |
Raises the 'Throw' command's strength |
Power Up |
30 |
03 |
Raises strength of Chakra to 40% |
Gamble Defense |
35 |
01 |
Ups 'Defense' stat in battle sometimes |
High Tide |
60 |
08 |
Character's Trance comes quicker |
Counter |
240 |
08 |
May 'Attack' when physically damaged |
Cover |
90 |
06 |
May take physical damage in ally's place |
Eye 4 Eye |
50 |
05 |
Raises trigger rate of 'Counter' ability |
Body Temp |
30 |
04 |
Prevents 'Freeze' and 'Heat' statuses |
Alert |
30 |
04 |
Prevents back attacks in battle |
Level Up |
50 |
07 |
Receive 150% EXP for victorious battles |
Ability Up |
80 |
03 |
Double AP awarded after winning battle |
Flee-Gil |
30 |
03 |
Recieve gil when fleeing battle |
Insomniac |
20 |
05 |
Prevents 'Sleep' status |
Antibody |
25 |
04 |
Prevents 'Poison' and 'Venom' statuses |
Bright Eyes |
25 |
04 |
Prevents 'Darkness' status |
Restore HP |
75 |
08 |
May refill HP when in critical condition |
Jelly |
15 |
04 |
Prevents Petrify/Gradual Petrify status |
Locomotion |
20 |
04 |
Prevents 'Stop' status |
Clear Headed |
30 |
05 |
Prevents 'Confusion' status |
Return Magic |
170 |
09 |
Counters magic attacks with same spell |
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