Fighter |
Fighter
Knight Well, the Knight is pretty much the same as the Fighter, save a few things. The Knight now gets to equip all kinds of Weapons and Armor. Now more than ever, he will be your star fighting character, and with these new weapons and armor, he is ready to pound anything, or take a pounding just as bad. What's more? He can use some White Magic!!! Well, it's not much, but having some extra cure magic does help. He can get magic such as CURE and CUR2, but his lack of intelligence makes his magic somewhat ineffective. |
Thief |
Thief
Ninja Oh my God!! The Thief actually became USEFUL!! The Ninja can equip almost every single weapon in the entire game, which significantly increases his firepower. Also, he can also handle lots of armor, giving him some good defense. The Ninja can also use some Black Magic, including FAST, probably the best magic in the game. However, other than this, he is little different than the Knight, except his strength is much lower. This, combined with how tough it was to actually keep him alive this long, cuts into his usefulness a whole lot. |
Black
Belt |
Black Belt
Master Well, this guy uh, almost doesn't change at all! He still can't equip many weapons or much armor, which really hurts. His low defense will always plague you, but his offense can be a different story. Technically, at Level 50 (the highest) it is "possible" to get 20 hits, with critical hit, causing over 8000 damage, so he can kill ANY guy in one shot. However, he can only do NEAR this much damage to the most wimpy and crippled monsters (even then he still never does 8000 damage), and he will still have a lot of trouble doing much damage at all to a boss or tough monster. He is also the only character in the game after the class change who can't use magic. I noticed when I was fighting Lich with Level 15 Black Belts that they hit 4 times, but only got around 30 damage! Even with a Critical Hit, they only got around 50. I'm not sure why this is, even though he can do tons of damage to just about any wimpy monster in the game. However, when I advanced him to a Master at around Level 30, he started doing around 1000 damage to any monster, regardless of defense! He really is a unique character, as always. |
Red
Mage |
Red Mage
Red Wizard The Red Wizard, still your star player. Well, his usefulness drops off slightly toward the end of the game, when his HP gains start to slow, and he kind of becomes stuck in the middle. He is neither a super-power fighter, like the 3 fighters who now become very effective with the Fight command, and there is a lot of high-level magic that he can't use. However, he STILL is good. He will always be strong enough to knock and obnoxious enemy out cold, and the powerful combination of White and Black magic will always dominate. |
White Mage |
White Mage
White Wizard Well, he doesn't really change much. He still can't equip very good weapons or armor, and will always be somewhat weak. However, he can learn ANY White Magic spell in the game. There is one spell of the highest level that will actually give him some firepower. FADE will cause about 200-400 damage on all enemies, which can be helpful at times when you just want to get rid of a bunch of guys without worrying about defense, but rater how fast you can kill them all (4 Frost Dragons can never be good). |
Black Mage |
Black
Mage
Black Wizard |