Mechanics of Battle

The most important thing that you should always have is balance. Try not to have too many of one type of soldier in your army like centaurs or archers. You should always have at least two wizards, one healer, one archer (except towards the end of the game), one flying character and a couple centaurs. Keep the weak members of your party towards the back and the stronger ones towards the front, but don't keep the weak members too far behind or else the stronger ones will hog up all the experience. Remember to always try to build up your leader. If he's too weak then he'll die easily in battle. And if he dies then you have to start the battle all over again.

Building Up of Levels

When a character gains 100 experience points, he or she (or it) gains a level and random aspects of their stats grow stronger (HP, MP, strength, defense, etc.). Most of the time their stats don't raise much but sometimes it raises a lot. It's very important to do plenty of what I call training battles. The point of a training battle is not to complete the battle, but to almost complete it, cast Egress, and start over so that your army grows stronger each time you repeat the battle. When a new character joins your army (all of the rookies start out at a low level), do several training battles having that character be the only one to kill the enemy. Just use everyone else to weaken the enemy only to have the weak rookie hog up the killing's experience.

Annoying Yet Sometimes Useful Terrain

The terrain decreases the movement span of your characters, but it also helps defend them from enemy attacks. The terrain gets the most annoying when you battle in large forests or large desserts. Most of your characters end up way behind while a few of them, who aren't effected by the terrain, end up far ahead. Try your best not to have that happen because if a character wonders off too far and gets heavily weakened by enemy attacks... then no one could hear his scream. >_<

Ever-so-useful Items

Each character must have at least one or two healing items in their 4 slot inventory. It's a good idea to keep one slot empty for each character because you never know when a defeated enemy will drop a rare item. Well actually you can look at an enemy's inventory, but like you're going to take the time to look at each enemy in every battle. You can't always predict what happens in battle, so when a character comes close to death, the healing items could save the day when your healer can't arrive in time. Equip the strength boosting ring and the defense boosting ring to the characters who need them most.

Enemy Armies

Some enemy armies have a leader just like you do. And if that leader is defeated then so is the rest of his army. It's obvious who the leader is since it's the only one of its kind compared to the rest of the enemy soldiers. However, I don't recommend killing off the leader unless you really have to because you could use the experience from all his enemy soldiers. Kill off enemy mages, priests, archers, and robots as quick as you can. They can get really annoying.

Advantages & Disadvantages of Classes

Take advantage of your wizards when you're fighting strong enemies. Their magic always weakens the enemy with about the same amount of HP. That can be an advantage toward strong enemies, but a disadvantage toward enemies that could be easily defeated. Archers are useful throughout most of the game in forest and dessert battles, but towards the end of the game they're not useful due to their lack of strength and defense. The same thing goes for birdmen. Centaurs are oddly balanced characters. Some have good defense yet poor strength and some are strong yet have poor defense. Higins is the only well balanced centaur.

Recommended Characters

Recommended Fighters

The fighters that I highly recommend to always have in your army are Peter, Gerhalt, Slade, and Lemon towards the end of the game. All the other fighters are iffy because they all have some sort of disadvantage. Slade isn't much of a fighter at first, but once promoted he learns strong spells and can equip swords.

Recommended Magic-users

There's Kazin, Tyrin, Taya and Chaz (a.k.a. Jesus). Don't bother with Tyrin because you need Karna (you can only choose one at Kreed's mansion). You always must have at least 1 magic-user, it doesn't matter whether it's Kazin or Taya because their have their own advantages and disadvantages. I highly recommend that you promote Kazin to a Sorcerer. You'll be missing out on a Blaze lv 3 and 4 that he would've learned, but the summons he learns as a Sorcerer makes up for it. Recruit Jesus--I mean Chaz, if you're thirsty for more destructive magical power towards the end of the game.

Recommended Headers

You *must* get Karna at Kreed's mansion--she learns Aura!! It's also good to keep Sarah around as a Master Monk.

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