| 
  
    |  |   SETTING 
	UP YOUR 
	ARMY
 |  
  
    
      |  After 
		your first battle is when you get the chance to set up your army. You 
		must do this because the game has a horrible "default" setup of units. 
		Follow my advice if you want a disgustingly powerful army. But also keep 
		in mind that this game has multiple endings. It's kind of hard to 
		explain but the more powerful your army is, the worse of an ending 
		you'll get. 
		The walkthroughs at GameFAQs explain in better detail how to get a 
		good ending. But if you want a powerful army and the bad ending then 
		keep on reading. The best unit to have is 2 attackers in the front and 3 
		magic-users in the back; two of those magic-users being wizards or doll 
		mages and 1 being a healer. The image to the right shows how I set up my 
		army after the first battle. You shouldn't have more than 7 units. 
		Alignment of a character is something you should pay attention to. If a 
		character has high alignment then they will easily be able to be 
		promoted to a higher class. As you progress into the game, you'll beable 
		to promote those amazons into very useful healers and your soldiers into 
		knights. You should also get rid of those low alignment characters so 
		you can bring down your unit count to 4 or 5 units. The less units you 
		have, the more experience they gain so the more powerful they grow. It 
		would also be a good idea to be aware of what characters can be promoted 
		to what. Golems are great for defending weak characters. Demons are good if you 
		want to make a unit move faster. It's good for at least one unit to have 
		an octopus or a mermaid. Undead monsters are too risky to have. Dragons 
		take too long to get stronger so don't bother with them. Those are the 
		only monsters/creatures you should pay attention to for most of the 
		game. There are some pretty interesting ones that you might want to 
		recruit towards the end of the game. |  
	
		| 
  
    |  |   |  
    |  |   THE 
	WONDERS OF
      TOWNS 
	&
      TEMPLES
 |  
  
    
      | In the first half of the game, you will highly depend on towns and 
		temples--especially temples! When one or more units stay in a town or 
		temple, their HP slowly recovers. Temples do the same thing plus they 
		can revive fallen characters (for a price of course). Some towns and 
		temples are hidden. Some tips on finding them is to search around roads 
		that look like they go around a town/temple, search small islands that 
		look like could easily fit a town/temple, and fragments of forest or 
		mountains that are conveniently shaped so that a town/temple could fit 
		next to them. |  |  |  
          
            
              | Liberating is how you get money and learn about the story of a 
				map battle. When you liberate a town or temple you are given the 
				option to accept a tarot card; then someone tells you a fragment 
				of the story behind the leader of the map battle, something 
				about the area they live in, or a secret. The more towns/temples 
				you liberate, the more annual income you get. Tarot cards can 
				make you or break you. They can either bring up or lower your 
				reputation, intelligence, strength, or alignment once one is 
				given to you. The purpose of the tarot cards is to help you out 
				in battle when you're in trouble. They can either raise your 
				status, attack the enemy, or give the enemy a disadvantage. It's 
				a good idea to liberate towns/temples with a "good/holy" unit. 
				What I mean by that is a unit without demons and monsters; a 
				unit with heroic or heavenly characters like knights, priests, 
				and angels. |  
        
          
            
              |  |   |  
              |  |   TAKING
      ADVANTAGE 
	OF TOWNS 
	&
      TEMPLES
 |  
          
            
              | It's not a good idea to liberate every town immediately when you enter a 
		new area. Liberate the closest or second-closest town and use it as your 
		main base. |  
  
    
      | 
  
    
      | Strategy #1: Send all your units over to that town. As shown in the 
		Strategy #1 animation, spread out your unit's but keep them within the 
		boundaries of the town. Doing so will allow those units to still gain 
		the HP-restoring benefit of the town. Occasionally rotate your units so 
		that they each equally gain enough experience.
      This is a good strategy for early on in the game. Strategy #2: Send all your unit over to that town, but leave only 
		one or two units actually on the town. Place your other units around the 
		town so they can easily take the bombardment of enemy units (like the 
		Strategy #2 animation). When a unit is low on HP then just replace it 
		with a unit in the town. Make sure your units are close together so that 
		you can easily replace units.
      This is a good strategy when your units are somewhat strong.
 |  |  | »Strategy #1 
  
  |  | »Strategy #2 
  
  |  
  
    
      | The only way to 
		get weapons and armor is to find them on the map or when a defeated 
		enemy unit drops them. The coolest thing about weapons and armor is that 
		any character can equip them--but each character can only equip 1 weapon 
		or 1 armor. You can use items anytime you want while moving around your 
		units on the map. You will heavily rely on items like Cure, Heal, and 
		Revive. Some towns have a shop and there you can buy items (but not 
		weapons or armor). You'll get tons of items that you'll have no idea 
		what they are and it will drive you crazy wondering what the heck their 
		purpose is. I suggest you browse through 
		the walkthroughs at GameFAQs and note down which unknown items are 
		actually to your advantage. Many need to be carried out through a 
		sequence so that you can uncover a secret. |  
  
    
      | Ah yes, the enemy. Most of the time the enemy likes to come at you in a 
		straight line. If you want a map battle to be quick, make sure you 
		entirely defeat an enemy unit. If you just kill a couple characters in 
		it then they will try to escape to a town and return with fully restored 
		HP. And sometimes when you least expect it, one or two enemy units sneak 
		by your units going right to your base--so make sure you always have 
		someone there! Observing the types of characters and types of attacks 
		the enemy army has is a good way of learning other possibilities with 
		your army. That's another thing that's so great about Ogre Battle, 
		whatever the enemy has--you can have too! |  
  
    
      | 
  
    |  |   |  
    |  |   A
MAP
BATTLE'S
STORY &
SECRETS
 |  
  
    
      | Ogre Battle has 
		such a disgusting amount of secrets--I love it! Each map battle has a 
		background story that slowly unfolds as you liberate all the 
		towns/temples. Secret parts of the story are revealed when you liberate 
		secret towns/temples. Some secrets in a map battle can only be revealed 
		if you liberated a secret town/temple from another map battle. Some 
		secrets are revealed if you liberate certain towns/temples before 
		others. Some secrets are cool secret characters that can join your army. 
		Like I said before, this game has a disgusting amount of secrets. There 
		are so many ways for them to be revealed. 
		The walkthroughs at GameFAQs spoils them for you so go there if you 
		don't feel like figuring out all of them. |  
  
    |  |   |  
    |  |   CHEATING:
 ALWAYS HAVE MAX REPUTATION & INFINITE GOLD
    (ZSNES ONLY)
 |  |  |  
  
  
  
    
      | Heh. ^_^;; Well, 
		if you want to have a killer army and still benefit from a high 
		reputation at the same time, then download
      this ZSNES CHT file. It also gives you 
		infinite gold. Just extract this baby from its zip file and toss it into 
		the same folder where you have your Ogre Battle R0M, then rename it to 
		the same name as your Ogre Battle R0M (leave its "cht" file extension). 
		Like, if it's called "ogrebattle.smc" then rename the cheat file to 
		"ogrebattle.cht". |  |