The Mutants are an
interesting off-shoot of the Human race consisting of a
cross between Humans and some of the older races of the
world of the Continent. As players, they tend to be
physically weaker, possessing fewer HP's than their pure
blooded Human counterparts. Mutants do not raise
their abilities like the Humans. Mutant powers
"mature" only through the rigor of questing.
At a point the Mutant evolves into a more powerful
form. This evolution triggers latent powers locked
deep inside the Mutant's genetic code. Suddenly
gifted with new powers, and more HP's, the Mutant
character becomes a more dominant force in the party.
Mutants can carry up to four items, and once their
powers are activated, they can no longer use their
store-bought weapons. For all these reasons and
more, the Mutant offers many opportunities for achieving
success in the game. As explained in the instruction
manual, Mutants acquire spell-like magic abilities which change as the
characters advance in level. What the manual doesn't say is that
you have very little control over how these abilities evolve.
There are, though, some principles to bear in mind. The more you use
the abilities, the more likely they are to change. This is kind of a
"catch-22" in that if you don't use the abilities, they will
not improve or strengthen; however, it seems that as soon as your
Mutant gets a set of abilities you like to use, they change. The
manual says that once Mutants reach a certain level, they can no
longer use store-bought items. This is simply not true. Mutants always
have the option to use armor, weapons, and other items; however, the
more you use store-bought weapons, the less-likely your Mutant
abilities are to develop and change. In fact, if you use weapons
too often, some of your mutant abilities will spontaneously "fizzle out"--they will still be on your Abilities menu, but the
number of uses will drop to 0 until you visit an Inn. Mutants are the
only characters who can get the most use out of the P-Knife, P-Sword,
and Vampic ("vampiric") Sword. The P-Knife and P-Sword
do damage as a function of the wielder's Mana; Humans don't have any,
so they should not use these weapons. The Vampic Sword does
damage by absorbing HP from the enemy struck by the sword; these HP
are added to the wielder's HP, but only if the wielder's HP are not at
the wielder's current maximum. If the wielder's HP are at
maximum, the sword will absorb HP from the enemy but will not pass the
HP to the wielder. The absorption power of the Vampic Sword may
be linked to Mana, since it seems to always absorb 0 HP when wielded
by a Human. |