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Humans
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Humans
are the soso characters. They're pretty good at fighting and
they have pretty good defense, but they can be annoying sometimes
because you have to keep on buying them stronger weapons and armor. Their status
grows from gaining experience. |
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Mutants
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You
*HAVE* to have at least one mutant in your party (two are even
better!). They're your typical RPG magic-users, with super strong magic
abilities along with super weak strength and defense. Their magic can either attack a
group of monsters or all the monsters in the battle. Like Humans,
Mutants gain status by gaining experience. They also randomly learn news
spells, they don't always
learn the spells you want. At times you may have to buy them
spells (especially Cure spells) to make up for inefficiency. Another reason why you
must have a mutant (or two) is because Goddess Venus (one of the bosses) can
only be weakened by magic attacks.
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Robots
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Screw Humans! Robots
are
the best characters
when it comes to strength and defense. They don't gain status
like Humans and Mutants, you have to "install" their
status. Various status ailments slightly increase each time you equip them
with any item. For example, weapons increase strength and armor
increases defense. Also, you can equip as many as you want of
the same type of item. Its very easy to make Robots so high in
defense that attacks don't cause them damage. So like, since
Gloves are the cheapest form of armor, you can equip like 5 of the
same cheap Glove and already you'll have rock solid defense.
Unfortunately, Robots do have their weaknesses. They're totally
weak against magic and special attacks, such as Dissolve.
Also, Cure spells and curative items have no effect on Robots, but I
do know a little trick...
*SuperTip*
When a Robot has low HP, equip
and unequip them with any armor over and over. Their HP increases each
time you do that. The stronger the armors you're using, the
faster their HP will reach maximum. |
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Monsters
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I don't like Monsters, they can be
quite tricky to manage. Whether they grow stronger or weaker
depends on the type of meat you feed them. Obviously, the best
meat is of monster bosses, such as Ashura. Monsters totally
change their appearance and attacks each time you feed them.
They are useful at first since they can instantly grow to a decent
level of strength/defense, but soon the non-Monster members of your
battle party grow stronger. Then your Monster(s) isn't strong
enough to beat a boss or survive through a dungeon. |
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1.
Hometown |
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There are
many challenging battles ahead. Form a strong party and get as
much help from the townspeople as you can. One of them will offer
a Potion and Mr. S, your teacher, will accompany you through the
first cave. Make good use of Mr. S's abilities because the first case may
be quite challenging for you. |
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2.
The First World -
Six Magi |
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When you
leave the cave, Mr. S leaves you on your own. In the town up
North buy the needed supplies. If you have any Robots then buy
them a lot of the cheapest armor. Go West to the Shrine of
Isis and talk to Ki. She will tell you where some Magi might be.
Follow her instruction to find a hidden structure within a forest.
Towards the end, you'll see that Ashura's minions have beat you to the Magi.
Exit and go to the Shrine of Isis to see Ki, talk to her and she will join you.
Go North past the town and then East to Ashura's base. Take
advantage of Ki's Lightning spell while going through the base! In the end
you will encounter an easy monster. When you defeat him, Ashura's base falls to the
ground. Go into the Pillar in the Sky. Ki leaves your battle party
soon after you enter. |
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3.
Ashura's World -
Seven Magi |
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Ashura is
attempting to collect the Magi for his own sinister purposes (such suspense!). Track him down in his tower and put an end to his evil reign. In the desert town,
you'll get a clue regarding the whereabouts of Ashura's Tower. Be
careful in the town because you'll encounter random battles. After
stocking up on supplies, go South. Be careful not to fall into
sand storms! They will toss you around and slam you with several
random battles. If you are using Game Boy Color/Advance or Game
Boy emulation, then the crystal clear quality of your screen will
allow you to easily make out where the storm areas are. Ashura's
town will eventually come into view. There's a small town North
of the tower, do some town errands in there if you'd like. Enter the tower.
You will eventually stumble
upon a masked man. Once this man gains his weapons & armor, he'll be quite
a valuable asset in your battle against Ashura. |
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4.
Giant's World -
Three Magi |
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The
Giant's World is where the Adventurer's Log, which comes with the
game, leaves you to explore on your own. The inhabitants of this
world were once huge creatures until they created a reducing
device called the Micron. If you can find the Micron, you'll be
able to return to the First World, shrink to microscopic size and
defeat the soldiers of Ashura that have invaded Ki's body. This
valuable device, and some Magi, are hidden in the Giant's
deserted town. There are two towns in this world: the little town
and the Giant's Town. The people of the
little town may be former giants, though they will not confess
to being so. Explore the town and search for clues regarding the
Micron. The shop in the town sells the armor and gauntlets that
were once worn by the giants and have now been shrunk to a more
reasonable size. Make sure that you go through the back entrance
to the shop so that you can learn special clues about the Giant's
Town. A character in the town named Johnny will clue you in on
the whereabouts of a secret door. The Giant's Town is very large
and infested with strong enemies. If you've talked to everyone,
you should have no problems in finding the Micron and the Magi.
The steps in the Giant's Town are too big to climb. The
inhabitants of the little will tell you about a weak spot in the
lowest step, though, that will give way and allow you access to
the top. Walk through the small entrance of the Southern building
and you'll find two powerful Magi. Once you have them, you'll be
able to enter the building to the north and get to the Micron.
Once you have collected the Magi of the Giant's Town, you will be
able to enter the Northern building. If you're nice to Johnny,
he'll tell you that you can climb the bookcase in the upper-right
corner to the top of the platform. There, you will discover the
Micron. Ki needs your help. Collect the Micron and hurry back to
the Shrine of Isis so that you can defeat Ashura's soldiers. |
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5.
Ki's Body - Seven
Magi |
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The only
way that you can heal the healer is to shrink down with the
Micron and explore her body for invading creatures. Collect the
Magi that are hidden in her hands, feet, heart, and stomach. Then
you'll be able to enter her brain, defeat Ashura's creatures and
collect the last Magi. This part of the game is pretty tough. You
may have to leave her body, go to the nearest Inn to heal your
party, and come back to Ki. If your party is at a low level then
expect to take about 3 trips to the Inn. If you have a robot or
two in your party then beware, the slime monsters in Ki's body
use the Dissolve attack which Robots are weak against. |
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6.
Apollo's World - 10
Magi |
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Apollo
resides in a great palace close to the pillar. Go to him and he
will give you a riddle that will help you find the Magi that are
scattered throughout his world. Apollo claims that he is not
interested in the Magi. You'll find out later that he is lying.
Apollo will greet you as his palace and give you a riddle about
the hidden Magi. In the town before the Northern mountains,
you'll find out that a girl from the mountain town is lost in the
cave. Enter the cave of Dunatis and search for the lost girl of
the mountain town. The people of the Southern town will let you
know how to enter the water. To enter the water, just walk past
the town into the water. Neptune's cave is a volcano where, as
the riddle says, flames burn underwater. Make sure you bring a
lot of potions cause the lave in the volcano weakens you as your
walk over it. But don't worry too much about it, there are two
"X" spots in the cave the fully recover your party's
hit points. Once you have collected the True Eye from Neptune's
cave, you'll be able to enter the cave of Brightness. |
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7.
Guardian Base -
Four Magi |
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The Guardian base is hidden below the town. You'll find out in the
Pub that the only way to get into the base is by playing the
right tune on the jukebox. The guardians are heroes so you
obviously choose the Heroic tune. While in the base you discover
that your father is the leader of the Guardians. |
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8.
Monster World - Two
Magi |
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Once
you get into the Guardian base, Monsters will attack and kidnap
Lynn, the girl that you saved in the Cave of Dunatis. Follow the
monsters to their land and fight them for their stolen Magi.
While on the way there, take advantage of the shops that you pass
by. Hold down left or right to stumble onto their doorstep while
flying to the Monster World's entrance. Once in the world you
will quickly find Lynn and your dad ends up being killed--or does
he. |
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9.
Venus's World - 17
Magi |
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The
goddess Venus allows only beautiful things in her city.
Everything else has been cast away. Solve a mystery in her world
and you will earn many mystical Magi. Talk to the citizens, buy
items in the stores and uncover the secrets of this strange and
beautiful metropolis. You'll find that Venus's city has many
beautiful items. Talk to Venus so you can leave her city. Before
you go make sure you talk to that girl to the left of Venus's place. The outcasts of
Venus's city live in their own town. There,
you will find a man who is engaged to a woman from Venus's city.
Now go explore the sewers to uncover the mysteries of the city.
The entrance to the sewers is outside in the back of Venus's city.
In the sewers, step into every room. The first room has a monster
that you gain a key from when you defeat it. Be careful in the
next rooms, 3 out of the 4 chests in them have monsters. You will
end up in Venus's place at the end of the sewers. The Seismic Zone
(which is located on the North Western part of this world) is a
strange, earthquake ridden section of the world. When you talk to
the woman engaged to the outcasted man, an earthquake will occur
and a volcano will appear in the Seismic Zone. Go there are get
the Magi in the end of it. But when you reach for the Strength
Magi that engaged guy comes and takes it. Now go to Venus's city
and attend the wedding. That guy comes with the Strength Magi and
tries to defeat Venus. Then you step in and save everything.
Venus is strong against all physical attacks, only magic attacks
can hurt her. |
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10.
Dragon World - Four
Magi |
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The
people of this world are very big fans of dragon racing. Join in
on the races and you will find the Magi on the dragon racing
track. Apollo makes an appearance in this world but all he does
is say a few lines. There are four dragons for you to choose
from. The best choice would be to rent the fastest dragon. There
won't be any random battles on the race track if you are riding
the fastest dragon. But if you choose the slowest dragon (the one
for free) then you're gonna be on the race track a long time. |
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11.
Shogun's World -
Four Magi |
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You'll
have to play detective and uncover a banana smuggling ring in this
world. Yup you heard me, BANANA smuggling! The programmers of
this game must've run out of ideas at this point. Anyway, the
Shogun is a very strong opponent. The Shogun's world has a
"capital" city (the one next to Shogun's castle), a
small city, a courthouse, and a seaport. First, go to the capital
and go to the bridge there. Fight the men there (I don't remember
what they were called). Hana comes. Go to the other village and
into Hana's house. Talk to her. Go back to the city and talk to
the clerk in the big shop. Go to the harbor and onto the ship. Go
to the court. Go to Hana's house and go back to the capital. Next
go behind the counter of the big shop. But make sure you're happy
with what you bought from that guy because he sells some really
strong weapons, armor, and items. Once you talk to him behind the
counter then he's gone. If you want to have an advantage at
fighting Odin in the 13th world or if you want to go through the
dungeon in the next world then you should buy some of those good
yet expensive things from that guy. Once the clerk leaves then go
past the counter and get ready for some action. The first door
you see when you go left leads into room with three people who
will fight you when you talk to them. The second door shows
Shogun talking to the clerk and you have to fight the clerk. Go
to Shogun's Castle and go to the top floor. After going through
the whole routine then you're going to have to end up going
through the Shogun's castle. Make sure to bring some supplies
because the Shogun's castle is pretty long. In the middle of it,
you may have to run from the rest of the battles to stay alive
enough to fight Shogun. In the end, first you fight Shogun's very
weak son. Then Shogun comes and makes you fight him on his roof. |
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12.
Dungeon World - One
Magi |
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You
don't have to worry about doing anything in this world. The only
Magi in it is in the beginning of the "Nasty Dungeon".
So just take it and go to the next world. If you do decide to go
through the "Nasty Dungeon" then you should have about
5 tents in your inventory and have a couple Cure book spells for
your Mutant(s) because this dungeon is the LONGEST place in the
whole game. I would say that it's about 3 or 5 times bigger than
Shogun's castle. But don't get that discouraged by its length
because this dungeon also has the most valuable and strongest
items within it such as the Gungnir (what Odin also uses). The
farther you get into the dungeon the more better the items you
find and the stronger the monsters you encounter (especially
those wizards). But that's also another disadvantage, there are
TOO many good items in the dungeon. Your inventory can only hold
so much. You have two choices when your inventory is full: leave
the dungeon, sell the items, and come back or just throw away the
least valuable ones. |
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13.
Odin's World -
Eight Magi |
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If
your party has been defeated before, you'll be acquainted with
the powerful Odin. Now when you go through his temple to him
he'll want to battle. Fighting Odin can be tough, your first
objective when fighting him is to knock out his monster aids next
to him. Magic doesn't do much harm to Odin, just have your
Mutant(s) act as healers. You'll need them cause Odin uses some
really strong attacks. When Odin is defeated he coughs up a
really useful Magi that makes its bearer strong against all types
of magic. Since all your Magi will be taken away in the next
world it would be a good idea to go through the "Nasty
Dungeon" with Odin's Magi. |
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14.
Final World - Two
Magi |
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Be
prepared before you enter this world because Apollo comes and
takes all your Magi away from you. Don't worry, you won't have to
fight him yet but he'll leave behind a couple strong monsters for
you to battle. In this world your dad ends up joining with you.
You're going to need his help when you go into the Final World's
dungeon. The monster in that dungeon (especially the dragons and
wizards) are strong. After the first couple rooms you may want to
use the run feature for the rest of your battle encounters. |
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15.
Celestial Temple
and Center of the World |
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Now
would be a REALLY good time to go through the "Nasty
Dungeon" if you haven't yet. Apollo is easy to battle with
once you are equipped with some of the "Nasty Dungeon's great weapons and armor. Just make sure that your party's hit
points are restored when Apollo starts melting during battle
because he casts a powerful Flare spell. When you defeat Apollo
the goddess Isis appears when all the Magi is combined. She will
join you and help you go to the Center of the World. Before you
go make sure you have a couple Wants and Tents. The Wands are a
MUST, without them you won't be able to beat the game. The way to
the Center of the World is kind of long. It would be a good idea
to buy two Flare book spells for your Mutant(s). One for the
battles to the Center of the World and one when you fight the
last battle. |
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The
last battle is against two security systems. Luckily you
only have to fight one since Isis fights the other. There
are three battle stages that you go through when fighting
the security system (stages are separated by different
battle music). In the first stage be completely
offensive, don't worry about recovering hit points yet so just keep on
fighting. The more you fight the security
system, the weaker his first stage's attacks get. In the
second stage he attacks with a not so strong "Smasher" attack. Now is the time to have your
Mutant use the Wand in EVERY turn. It is important to
keep on using the Wand because when the security system
goes into his third battle stage he "launches
smasher" which attacks the whole party with a
powerful blow. Don't forget to have your Mutant using
Wand in every round. You enter the third stage unexpectedly so if
any member has low HP then they will immediately die from the launched
smasher. |
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The
Ending |
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Isis can do her job now that the security system is defeated. After
talking to her go to the left and up the path. At this point the
game takes control of you and the ending scene goes on. You meet
up with dad and then you meet up with all the important people
that played a role in the game. At the end's end your dad leaves
out the window again. This time you insist on coming with
him--and the your mom comes and insists on coming too. The three
of you leave and then the words "The End" comes on the
screen with two Pillars of the Sky next to it (a picture of it is
the title on the main page of this web site). It took out
"The End" and put the Final Fantasy Legend 2 logo
there. |
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More
Walkthroughs |
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