MY QUICK
SIMCITY GUIDE!
THE TOOLBAR ICONS!
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GIFTS! ~ REPEATED GIFTS!
Gifts that are given to you more than once
depending on how much of something you build
Zoo -
A zoo boosts land value if its placed near
residential areas and it gives you $100 a year. You get these by
building lots of residential zones. Amusement Park - An amusement park boosts land value if its placed near residential areas and it gives you $100 a year. You get these by building lots of zones. Police HQ - Unlike a regular police department, it has wider crime coverage. Still requires $100 yearly funding. You get these by building lots of police stations. Fire HQ - Unlike a regular fire department, it has wider fire coverage. Still requires $100 yearly funding. You get these by building lots of fire stations. Casino - A casino boosts land value if its placed near commercial zones and it gives you $100 a year. Careful! They attract crime. You get these by building lots of zones. City Park - A city park (a.k.a. large park) increases land value wherever its placed and it gives you $100 a year. You get these by building lots of small parks. Land Fill - Builds a patch of fresh land on any water surface. You get these when you've covered the majority of your land. |
GIFTS! ~ ONE-TIME GIFTS!
Gifts that are given to you just once
Your House - Your house massively
boosts land value if its placed near residential zones. You get it
whenever your population reaches 2,500. Library - The library boosts land value if its placed near residential zones. You get it by building lots of residential zones. Bank - The bank gives you loans. That's all. It doesn't benefit your city in any way. You get it when you're losing money. Train Station - The train station helps increase land value if its place near commercial zones. It improves your transit service. You get it by building lots of railroads. Expo - The expo boosts land value if its place near industrial zones. You get it by building a lot of industrial zones. Fountain - The fountain boosts land value wherever you its place and it gives you $100 a year. You get it whenever your population is at a certain large count. Windmill - The windmill boosts land value if its placed near commercial zones and it decreases tax dollars. You get it whenever your population is at a certain large count. Mario Monument - The monument boosts land value wherever its placed. You get it when your population reaches 500,000. |
TIPS!!
• Screw roads. Stick with railroads if you want to eliminate traffic problems. |
• Build your city with the donut style. (as seen in Dykeville, my first full-screen-shot city) |
• Build industrial zones, seaports and airports as close to water as you can. Whatever pollution that touches water won't count against polluting your city. |
• Smother your city with police stations. |
• Just build like one fire station. Build another only if there's a fire you really want to put out. |
• Cover all empty land with small parks. |
• Try not to build residential zones too close to industrial zones. |
• Build commercial zones in-between residential and industrial zones. |
• Never use coal power. |
• Stadiums usually help improve those parts of the city that turn into a ghetto. |