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Method #1: "Position 69"
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This one is tricky. Those hex values on the top line signify items. Like DB could be Cure and DD could be Elixir. The hex values in the third line is the amount of each item. So the items are on top and the item amounts are below them. Keep in mind that this is just an example. A R0M will list hundreds of items and then list the item amounts like 100 lines below. |
Method #2: "Partners"
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This is the most common method. I used the same values that I used in the first example, so do you see the pattern? The first value is the item and the next one is the item amount and so on. Item, item amount, item, item amount, item, item amount, item, item amount... get the idea? |
Method #3: "On/Off"
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So far I've only seen this in Squaresoft's Front Mission and Treasure of the Rudras (Rudora no Hihou). I doubt you'll encounter it in any other games. Anyway, the "on/off" system does not require values to signify items. Let's say the above example is the full chunk of hex for all the items in a RPG. Each value (even the 00's) represents a different item. Let's say the very first value in the upper left represents 'Potion'. There's a '01' there so you currently have 1 Potion in your inventory. Each value that has a '00' means that you do not have any of that item. If you decide to hack each value and replace everything with '01' then you will have 1 of every item in the game. You cannot switch around which value "turns on" a different item. Each specific hex location will always represent that item. |
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OH! Look what's on line 311!! There we go! So Chrono Trigger uses method #1. So that means the item offsets should be somewhere nearby. Let's look for them! Try looking above these hex values. |
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HACKING RAMBLINGS | |
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HACKING RESOURCES | |
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Chrono
Trigger |
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CONCLUSION | |
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