One of the starting lineup of games for the good old original Game Boy. It's an unofficial spin-off of Balloon Fight for the NES. You go through stages avoiding obstacles and collecting bonus balloons. If one balloon pops then controlling the girl gets more challenging. If they both pop you need to hurry up and pump up new ones. Without balloons the girl can run around fast and jump high, but most stages have long pits so you need to be quick to restore your balloons. Tapping down a few times pumps up more balloons. The only time you're required to 'attack' is during boss battles. It's a pretty cool game despite what its first impression may give you. It's fun to control the girl with her balloon.
This game can actually get quite addicting. Your goal is to collect all the carrots in each stage. Our favorite Warner Bros cartoon characters such as Sylvester, Daffy Duck, and Yosemite Sam are roaming around the castle eager to stop you. It's more of a puzzle than a platformer. At every moment you need to decide how to safely maneuver past the enemy characters. This game was so popular it gained 3 sequels. Of which I refuse to cover here because the changes they made to gameplay made the games awful and annoying to play.
This is surely one of the best Game Boy games. It's a heavy extension to the Donkey Kong arcade classic. The game starts out like normal Donkey Kong, but just when you think you've beaten the game, the real game begins. It turns into a stage-based action/puzzle type of game. The goal of each stage is to get the key to open the door to the next stage. The challenge comes in with figuring out how to get the key and how to bring it back to the door. There are various obstacles and enemies in your way, as well as tools and various other things to assist you. This game can get quite addicting. Ah, and it is supported by Super Game Boy. That would explain why these screen shots are displayed in different pallets.
This game is much similar to the Gargoyles Quest titles which came out for the NES. Maybe its my fetish for Game Boy, but I like this title much better than the NES versions. Your job is to guide the famous gargoyle, Firebrand, across The Ghoul Realm to defeat the evil which plagues it. Capcom sure likes to screw us by making their best games so short! This game and SNES Demon's Crest have only like 5 stages.
This game is excellent. It's up there with Metroid and Mega Man as one of the best platformers for Game Boy. Kirby is a ball of puff. He sucks up enemies and spits them out as damaging stars. If you press up you can fly around, then spit out a cloud of air at enemies. The experience of playing Kirby's Dream Land is like playing a cartoon. The graphics are very cartoony and well animated. Throughout stages you're treated to short cinematics to add to the adventure of passing through the stage. The play control is excellent; it's so fluid. My only complaint is that the game is short.
They took Kirby to the next level with its sequel! Sucking up certain enemies gives Kirby special powers or weapons. Joining Kirby on his quest are three companions: a hamster, an owl and a fish. Kirby rides them; each give him different advantages. When Kirby gains a new power, so does his companions. This game is much longer than the first. Stages are now separated by "worlds", and you have the ability to come back to any previous stage. And you might have to, because in each world you have to find a secret crystal. Collecting all the crystals allows you to progress to the final stage. In terms of its Super Game Boy support, it uses its internal (SNES quality) sounds.
One of the starting lineup of games for the good old original Game Boy. Kwirk is one of those typical maze games. However it adds new things to make things interesting, like a second playable character (in some stages), flipping walls, and the ability to fill in pits with blocks. It gets addicting for a while. There's just one song that plays throughout the whole game. After some hours of gameplay you'll be humming it in your sleep!
Just like the previous Game Boy Mega Man games, this is a mashup of select robot bosses from Mega Man X games on the SNES. But this time they made it more interesting by tying it around a story to give purpose to Mega Man having to fight these bosses again. They worked the graphics very well to emulate the look and feel of the original SNES stages. This is a very cool game.
Soon after the release of Mega Man 3 for the NES, the famous first Mega Man title was released for Game Boy! Consider it a watered-down remake of Mega Man 1 for the NES. It's the shortest Mega Man title ever released. The stages are complete remakes, showing almost no similarities to the NES version. They totally excluded Bomb Man and Guts Man, leaving the other four of the villain robots in the first stage select. Along into Dr. Wily's stage you battle four of Mega Man 2's villain robots in a quick battle royale. Overall, it's still very much a traditional awesome Mega Man title.
The stage select consists of Clash Man, Metal Man, Wood Man and Air Man from Mega Man 2 for the NES. The next stage select consists of Top Man, Magnet Man, Needle Man and Hard Man from Mega Man 3 for the NES. All stages are remakes from the NES versions; somewhat close to the original versions. Compared to every other Mega Man title of the Game Boy series, this one is the easiest - really easy, I might add. Yeah, that's pretty much it; this is another typical Mega Man title.
Mega Man 3 is a definitely improvement over parts 1 and 2! The music is AWESOME. Seriously. Sometimes I would turn on the game just to stand still and listen to the music. The graphics and animation are fantastic. It starts out with Spark Man, Snake Man, Gemini Man and Shadow Man. The second set is Skull Man, Dive Man, Dust Man and Drill Man. Overall, it's a very fun Mega Man title.
Capcom went an interesting direction with Mega Man 5. Instead of copying robot bosses from NES titles, they made a whole new set exclusive to this release. The new robot bosses are based on the planets of the solar system. As usual, the graphics are incredible and push the Gameboy to its limit. New features include a power fist (when you hold down attack) and a supportive cat robot called Tango.
At first glance, Metroid 2 may look like a simplistic game. However it's so well put together that it can kick some ass! The music blends so well with the eerie 8-bit 4-color atmosphere. The gameplay is exactly like NES Metroid with the exception of some new abilities that Samus came pick up. You don't progress further into the game by picking up a new ability that allows you to get past a certain area, instead there's the flood system! The flood system blocks the entrance to the next stage with lethal water. The only way you can make this flood drain is by defeating all the metroids in the current stage. I find this game so entertaining. I love to play it over again every blue moon.
Contra's first debute on Game Boy! It plays exactly like the original Contra and Super Contra on NES. It has the usual assortment of special weapons. There's even the overhead view stages that were introduced in Super Contra. It's a really fun game.
Excellent!! Finally, there's a serious, bloody game for Game Boy (besides Mortal Kombat). Resident Evil Gaiden answers the question, “So what would a popular 3D game look like if it was made for 2D 8-bit Game Boy?” And I think they did a damn good job. This game has the best graphics and animation I've ever seen on Game Boy. The battle system is somewhat RPG-ish. You can equip different weapons and armor (which you need to find laying around). Battles take place in a separate sequence. Attacks revolve around a 'moving target' system. The target is constantly moving from left to right. You have to press the fire button when the target is aligned directly in front of the zombie. If you enter battle when multiple zombies are visible, then in the separate battle sequence you'll have multiple zombies to deal with. The only drawback about the game is that after a while it gets repetitive, most particularly the battles since they don't offer much variety. Overall, it's a great game. I'd recommend it to any classic gaming fan.
Game Boy is not known for having graphics that are good enough for a point-and-click style game. With the release of Game Boy Color a few popped up, such as a port of Shadowgate. But they showed us with Scooby-Doo that it can be done and done well! This is an absolutely gorgeous game. It has beautiful animated cut scenes and detailed cartoon style backgrounds. Gameplay is smooth with an intuitive little menu for interacting with the surroundings. There's a lot of dialogue so there's a good story to go along with every monster scenario.
I think I'd go as far as to say this is the BEST platformer on Game Boy Color. It offers so much that I'm not sure where to begin. Shantae is just beautiful. It's a very cartoony and heavily animated game. An elaborate story is told as you progress through stages. The pace isn't stage based; you're free to explore the world as you please. Shantae can equip a wide variety of weapons and items. She can also transform into various animals and creatures, which is required to overcome certain obstacles. It has features and effects that no other Game Boy Color game has. For example, in stage 1 when you enter the city in flames, the color scheme gradually shifts to red. And towards the end of the stage the time of day gradually changes the color scheme from night to day. With so much detail, it's obvious a great deal of love was poured into the development of Shantae.
I first discovered the SNES version of Spanky's Quest (the sequel?). In Spanky's Quest you're a monkey battling walking fruits and vegetables. The game offers a unique style of gameplay. You throw a ball into the air and bounce it on your head. The longer you manage to bounce it, the bigger it becomes and the more effective the weapon that comes out when you pop out. The challenge is to keep the ball bouncing on your head as you maneuver past enemies. It's a really fun game!
The first game for Game Boy! Super Mario Land started it all. It's not a super great game, but it held its ground well until part 2 came out. Unlike other Mario games, in this one a flower gives Mario the ability to shoot these black balls that bounce off walls. It's an unusual power, but the 'bouncing off walls' aspect provided for some interesting gameplay. As a bonus, here's a fun song about Super Mario Land by Brentelfloss.
This sequel is a much better improvement from Super Mario Land 1. Wario has taken over Mario's castle and locked the door with a special lock. Mario's only means of unlocking it is to collect six golden coins. Each coin is guarded by a tough foe. Mario must travel through each of their realms to challenge them. In this game, Mario can gain the power of Fire Mario or Rabbit Mario. Rabbit Mario can flap his ears to slowly glide down after a jump. They made the game a bit free roaming. You have the freedom to enter any 'land'; in each land is a handful of stages and a final boss.
From the official site: “Transcend the very fabric of time with the Harp of Ages, and jump between the past and present as the need arises. Rescue Nayru, the Oracle of Ages, to save the Land of Labrynna from Veran, Sorceress of Shadows, who will pitch the world into an endless night.” It's a great game!
From the official site: “After magically transporting to the troubled land of Holodrum, Link witnesses a power-hungry general named Onox—who plans to eradicate all life—as he summons a mighty storm and kidnaps Din, the Oracle of Seasons. With the power of the Rod of Seasons, you transform the world around you, making sense out of seasonal chaos.” Also a great game!