HISTORY
 

CYBER KNIGHT for TurboGrafx16
Cyber Knight is an RPG by Tonkin House. It was released in 1990 for the TurboGrafx16 (a.k.a. PC Engine) in Japan as a Hu Card (what cart-based TG16 games are called). So yah, that's Cyber Knight for TG16.

CYBER KNIGHT for SNES

This is the version this website is mainly dedicated to. The SNES version of Cyber Knight is a direct port of the TurboGrafx16 version. In Japan it was released in 1991. It was one of the first RPGs for the newly born SNES. In November of 2001, Cyber Knight saw the light of English day, for the full English translation by Aeon Genesis Translations was released.

CYBER KNIGHT II for SNES

In August of 1994, Tonkin House released "Cyber Knight II: Chikyuu Teikoku no Yabou" for the SNES. In November of 2005, Aeon Genesis Translations graced us yet again with the release of the full English translation for Cyber Knight II. This wasn't easy for them to accomplish. Unlike Cyber Knight I, Cyber Knight II's programming utilized a form of compression that made it difficult for Aeon Genesis Translations to hack into the game and translate it. It took them four years to do it!

The only Cyber Knight 2 content this website has is screen shots and the game for download. Sorry, normally I go all out and make a dedicated website shrine, but I never got the enthusiasm to do it for this game. The battle system of both games is very similar, so the information below can still be used as a reference for Cyber Knight 2. Er, and GameFAQs doesn't have any walkthroughs for Cyber Knight 2 either.

 
BATTLE SYSTEM
 

Quite similar to Front Mission, you can equip various weapons on different parts of your module's body (the robots are called modules). The game's weapons include a variety of long range and close range weapons. There are machine guns, flame throwers, missile launchers, grenade launchers, laser swords, metal knuckles, and more! There are three categories of things your modules can equip: weapons, options, and fields. Options are special, powerful weapons that have a limited use. Fields are cool! They protect you against enemy attacks. Like one field can evade 50% of enemy laser attacks and one field helps jam enemy signals, so missiles can miss. The battles are mini battlefields, you can move your modules around and execute your own strategic attacks. Long range weapons and close range weapons have a weakness.

If you choose to do a close range attack and your target moves away, then you lose your chance to attack it. If you choose to do a long range attack and an enemy stands right next to you, then he gets in your way and you can't attack. This game doesn't have any shops. You gain new weapons and stuff from enemies! Sometimes enemies leave you hefty scraps of themselves. Bring these scraps to your ship's lab and they can turn them into stronger weapons, power-ups, fields, etc.

 
TIPS & STRATEGY
 

Most of the game you can easily beat battles by equipping everyone with long range weapons that attack multiple targets. Sometimes it's better to have just two modules with long rage/multiple target weapons while your strongest module goes around attacking with close range weapons.

 
MY OPINION
 

Cyber Knight isn't your normal SNES RPG. If you'd looked at the screen shots for the other
SNES RPGs I cover, then look at these, you might be going "Ew! The graphics suck!" Well,
I still think so too, lol, but I think you should still give Cyber Knight a chance. I find it to
be strangely entertaining. The 'hybrid-strategy/RPG' style of its battle system is unique.
It's awkward at first, but I'm sure you'll get used to it after five or so battles. The
soundtrack is bleep and blop-ish like a NES game, but it does have some catchy tunes. I
would recommend Cyber Knight only to devote RPG fans. I would especially recommend Cyber
Knight to fans of NES RPGs. But if you're the type of person who's only into popular SNES RPGs
like the Final Fantasy's and Chrono Trigger, then Cyber Knight isn't for you.

Cyber Knight II is really awesome. As expected from a sequel it has better graphics, music, gameplay, story, etc. Except it still doesn't look like an SNES game, lol. It looks more like a Genesis game. I mean, c'mon Tokin House, take advantage of the SNES's power!